I am trying to accomplish the above functionality, and am having little success. I am using GridLayout with 2 columns and 2 rows to show the user a puzzle-like game, where there are 4 (200x200 pixel) JPanels (3 colored, 1 default bgColor) which fill the whole contentPane. Clicking on a colored panel resolves in an assessment if the panel is next to the gray panel. If so, they should swap. I have accomplished every step to the last one, where they swap. Here's the code:
public class MainClass extends JFrame {
//Generated
private static final long serialVersionUID = 4710628273679698058L;
private SpecialPanel redPanel;
private SpecialPanel greenPanel;
private SpecialPanel yellowPanel;
private SpecialPanel grayPanel;
public MainClass() {
super("Puzzle");
initPanels();
setSize(410, 410);
setLayout(new GridLayout(2, 2));
this.add(redPanel);
this.add(greenPanel);
this.add(grayPanel);
this.add(yellowPanel);
}
private void initPanels() {
redPanel = new SpecialPanel();
greenPanel = new SpecialPanel();
yellowPanel = new SpecialPanel();
grayPanel = new SpecialPanel();
grayPanel.setGreyPanel(true);
redPanel.setBackground(Color.RED);
greenPanel.setBackground(Color.GREEN);
yellowPanel.setBackground(Color.YELLOW);
grayPanel.setBackground(this.getBackground());
redPanel.setSize(200, 200);
greenPanel.setSize(200, 200);
yellowPanel.setSize(200, 200);
grayPanel.setSize(200, 200);
MouseAdapter ma = new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent arg0) {
super.mouseClicked(arg0);
SpecialPanel sp = (SpecialPanel) arg0.getComponent();
if (sp.getIsGray()) {
//Do nothing
} else if (checkIfNeighbourToGray(sp, grayPanel)) {
//Swap them
System.out.println("Swap notification");
swap(sp, grayPanel);
//Update UI
} else {
//Again, do nothing for the clicked panel is diagonal to the gray panel
}
}
private boolean checkIfNeighbourToGray(SpecialPanel sp, SpecialPanel grayPanel) {
Point startPointSp = sp.getLocation();
double x = startPointSp.getX();
double y = startPointSp.getY();
double width = sp.getWidth();
double height = sp.getHeight();
Point grayPoint = grayPanel.getLocation();
double xG = grayPanel.getX();
double yG = grayPanel.getY();
double widthG = grayPanel.getWidth();
double heightG = grayPanel.getHeight();
//Gray panel is RIGHT of clicked one
if (x + width == xG && y + height == yG + heightG) {
return true;
}
//Gray panel is LEFT of clicked one
else if (x - width == xG && y + height == yG + heightG) {
return true;
}
//Gray panel is ABOVE of clicked one
else if (x == xG && x + width == xG + widthG) {
return true;
}
//Gray panel is UNDER of clicked one
else if (xG == x && yG + widthG == x + width) {
return true;
}
return false;
}
private void swap(SpecialPanel sp, SpecialPanel grayPanel) {
//Swap logic
}
};
redPanel.addMouseListener(ma);
greenPanel.addMouseListener(ma);
yellowPanel.addMouseListener(ma);
grayPanel.addMouseListener(ma);
}
public static void main(String[] args) {
MainClass mc = new MainClass();
mc.setVisible(true);
}
}
The class SpecialPanel is extending JPanel with just a new Boolean property IsGrayPanel initially set to false + getter and setter. NOTE: This is being done in a "I have basic Swing skills" manner, although I have learned more in the meantime about java swing, I was just limited back then with basic swing functionality, so I should keep it that way. Therefore my question is how to properly swap the two panels which are next to each other, including UI update?