I want a QTableWidget
with certain cells as customized QProgressBar
s, and I want it to be possible to sort the columns containing these.
My customized QProgressBar
is inheriting from both QProgressBar
and QTableWidgetItem
, and I am overiding the '<'
operator to allow for sorting.
Below is an example of a customized QTableWidget
(QTableWidget_custom
), QTableWidgetItem
(QTableWidgetItem_double
) and QProgressBar
(QProgressBar_custom
). After the table is populated, I am only able to sort the columns containing QTableWidgetItem_double
s.
QTableWidgetItem_double
class QTableWidgetItem_double : public QTableWidgetItem
{
public:
QTableWidgetItem_double(const double _d = 0.0) :QTableWidgetItem(){
d = _d;
this->setTextAlignment(Qt::AlignRight | Qt::AlignVCenter);
setText(QString::number(d, 'f', 4));
}
double d = 0.0;
bool operator <(const QTableWidgetItem& other) const{
QTableWidgetItem_double const *qtwd = dynamic_cast<QTableWidgetItem_double const *>(&other);
return d < qtwd->d;
}
};
QProgressBar_custom
class QProgressBar_custom : public QProgressBar, public QTableWidgetItem
{
public:
QProgressBar_custom() : QProgressBar(){
setTextVisible(true);
setStyleSheet(" QProgressBar { border: 1px solid grey; border-radius: 0px; text-align: right;} QProgressBar::chunk { background-color: rgba(0,255,0,100); width: 1px;}");
setAlignment(Qt::AlignCenter);
}
QProgressBar_custom(const QString txt) : QTableWidgetItem(txt){}
bool operator <(const QTableWidgetItem& other) const{
QProgressBar const *p = dynamic_cast<QProgressBar const*>(&other);
return value() < p->value();
}
private:
double d1 = 0.0;
double d2 = 0.0;
QString txt1 = "";
QString txt2 = "";
public:
void setText(){
QString txtfield = QString::number(d1, 'f', 2) + " " + txt1 + " \t" + QString::number(d2, 'f', 4) + " " + txt2 + " ";
setFormat(txtfield);
}
void setTxt1(const QString& txt){ txt1 = txt; }
void setTxt2(const QString& txt){ txt2 = txt; }
void setAmount1(double d){ d1 = d; }
void setAmount2(double d){ d2 = d; }
void setPercentage(double p){
setValue(int(100.0*p));
setText();
}
};
QTableWidget_custom
class QTableWidget_custom : public QTableWidget
{
public:
QTableWidget_custom(QWidget *parent) : QTableWidget(parent){}
void addCustomProgressBarCell(int row, int col, double d1, double d2, const QString& txt1, const QString& txt2, double p){
QProgressBar_custom* qprbar = new QProgressBar_custom();
qprbar->setAmount1(d1);
qprbar->setAmount2(d2);
qprbar->setTxt1(txt1);
qprbar->setTxt2(txt2);
qprbar->setPercentage(p);
setCellWidget(row, col, qprbar);
}
void addCustomDoubleCell(int row, int col, double d){
QTableWidgetItem_double* qtwd = new QTableWidgetItem_double(d);
setItem(row, col, qtwd);
}
};
Populating the table
void QTWidgetTableItem::testCustomTableWidgetItem(){
//Some random data:
double data1[10] = { 1.0, 2.0, 34.4, 32.02, 1000.0, 2002.0, 0.0001, 0.02, 0.009, 10.0 };
double data2[10] = { -1.01, 22.3, 54.4, 1232.02, 0.0, -22.0, 0.1231, -0.02, 10.009, 5.0 };
double data3[10] = { 5.0, 201.0, 434.4444, 32.32, 1234.231, 2002.232, 0.111, 0.0422, 0.212, -10.0 };
double data4[10] = { 1.0, 2.0, 5.0, 25.00, 12.2, 100.0, 0.0, 50.0, 65.03, 0.9 };
QString txt1[10] = { "abc", "abc", "abc", "eur", "usd", "php", "cpp", "xxx", "yyy", "zzz" };
QString txt2[10] = { "aaa", "bbb", "ccc", "ddd", "asd", "qwe", "trt", "tr1", "tr2", "tr3" };
//Prepare table:
QTableWidget_custom* table = ui.tableWidget;
table->insertColumn(0); table->setColumnWidth(0, 70);
table->insertColumn(1); table->setColumnWidth(1, 70);
table->insertColumn(2); table->setColumnWidth(2, 170);
table->setSortingEnabled(false);
//Add data to table:
for (int i = 0; i < 10; i++){
table->insertRow(i);
table->addCustomDoubleCell(i, 0, data1[i]);
table->addCustomDoubleCell(i, 1, data2[i]);
table->addCustomProgressBarCell(i, 2, data3[i], data4[i], txt1[i], txt2[i], data4[i] / 100.0);
}
table->setSortingEnabled(true);
}
Result
If I click on the horizontal header of column 1 or 2, the table is sorted correctly using the overloaded operator of QTableWidgetItem_double
. If I click on the third header, nothing happens. The overloaded function is never called.