I have to use Flash CS3, so I can't use the properties rotationX, roationY and rotationZ.
I have a movieclip, that looks like this. It is now flat, no 3D rotation or shearing
But what I want is that this movieclip has a rotationX, or that it is a bit in perspective like this:
As I said, I can't use rotationX, so I have been playing around with Matrix.
But I can not get it right.
Here is how I try to do it
myMC.transform.matrix = new
Matrix(1,0.15,0.35, 1, 0, 0);
And this is the result
Can you help me to get the matrix right, or is there another way?
Thank you,
Vincent
Make your life easier and just download a 3D engine for flash 9:
http://away3d.com/downloads
Either that or you can modify your CS3 installation to produce SWF files that target flash 10+
Sorry, rotationX and rotationY are not affine transforms (they obviously do not preserve parallelism between lines), so they cannot be represented by matrix multiplication in 2D space. It is, however, affine in 3D space (where the non-preservation of parallel lines is an apparent effect of the 2D projection, not of the rotation)
i believe what you are trying to do is to get a correct affine transformation matrix.
FYR (Transformation Matrix) http://en.wikipedia.org/wiki/Transformation_matrix
Edits
For more information about 3D transforms and their matrices,
Here, see if this applies.
http://www.cosc.brocku.ca/Offerings/3P98/course/lectures/2d_3d_xforms/
Edits 2
A blog post about 3D transform in CS3 and CS4.
3d Rotation the easy way: Buy Flash
CS4 uggh! I’m still using CS3 and only
for my Flash software. My illustrator,
photoshop, premiere, and aftereffects
are still at the lowly level of CS2
and for economic reasons, I’m stuck w/
my outdated software configuration for
awhile. But if you’re not in my boat
or on the same sea as my boat,
consider buying the latest, greatest
CS4 Flash to make 3D manipulation
inherent in flash display objects.
Yep, inherent, built in, easy.
In Flash CS3 and below, a display
object (i.e. sprite or movieclip) only
recognizes one rotation property
(rotation: Indicates the rotation of
the DisplayObject instance, in
degrees, from its original
orientation, which is usually the
upper left, corner or 0,0). This
property only rotates objects in the
2D flat space of the Flash stage. To
make 3D work in this flash, one must
“fake” it with math. Lots of math,
Points, lines, fills, trig, arrays,
and sometimes Matrices. Yippee kayae!
In Flash CS4 and above (as of writing
there is no above), a display object
(i.e. sprite or movieclip) recognizes
four (4) rotation properties. Holy
Cow! Yeah, four rotation properties:
rotation: Same as in CS3. 2D rotation.
rotationX: spin that shit around the X
axis of the stage, i.e. vertical
flipping. rotationY: spin it around
the Y axis of the stage, i.e.
horizontal flipping. rotationZ: spin,
baby spin o’er the Z axis of the
stage. As far as I’m concerned, a spin
around the Z axis is the same as
rotation (unless, for some reason, the
Z axis does not cross through the
orientation point of the object).
[http://actionscription.wordpress.com/2009/03/12/3d-rotation/]