I am looking into boost::swap implementation:
namespace boost_swap_impl
{
template<class T>
BOOST_GPU_ENABLED
void swap_impl(T& left, T& right)
{
using namespace std;//use std::swap if argument dependent lookup fails
swap(left,right);
}
template<class T, std::size_t N>
BOOST_GPU_ENABLED
void swap_impl(T (& left)[N], T (& right)[N])
{
for (std::size_t i = 0; i < N; ++i)
{
::boost_swap_impl::swap_impl(left[i], right[i]);
}
}
}
namespace boost
{
template<class T1, class T2>
BOOST_GPU_ENABLED
void swap(T1& left, T2& right)
{
::boost_swap_impl::swap_impl(left, right);
}
}
The implementation also contains the following comment:
// Note: the implementation of this utility contains various workarounds:
// - swap_impl is put outside the boost namespace, to avoid infinite
// recursion (causing stack overflow) when swapping objects of a primitive
// type.
However, I don't understand why primitive types (and why only primitive) cause infinite recursion.