I have a list of Vector3 points in c#, and I need to calculate the concave contour of these. There's really a lot of references around, especially for -convex- resolution (which I have successfully implemented already, thanks to graham's algorithm),
however, since my need is now to effectively compute a concave contour, I'm lost: wikipedia does list a lot of resources for convex calculation, but none for -concave-.
Anybody with math knowledge that can give me a lead on the available concave hull algorithms?
I have a concern for performance, too, so being able to benchmark the algorithm speed a priori would be very helpful.
Thanks.