My problem is - when I click on a <Switch>
, it gets toggled first and then the OnCheckedChangeListener
is called.
What I would like is this:
<Switch>
is clicked --> I show an AlertDialog --> If pressed yes or no --> Then flip ` with setChecked(boolean), [boolean = true if pressed yes, and false if pressed no].
Problem: When <Switch>
is clicked, it gets flipped automatically. I want to qualify it with a yes or no from a AlertDialog first.
sw_enableDisable
.setOnCheckedChangeListener(new OnCheckedChangeListener() {
@Override
public void onCheckedChanged(CompoundButton buttonView,
boolean isChecked) {
if (isChecked) {
AlertDialog.Builder alertDialogBuilder = new AlertDialog.Builder(
getActivity());
alertDialogBuilder
.setMessage(
"Sure you want to enable?. ")
.setCancelable(true)
.setPositiveButton(
getString("YES"),
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog,
int which) {
dialog.cancel();
}
})
.setNegativeButton(
getString("NO"),
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog,
int which) {
dialog.cancel();
}
});
AlertDialog alertDialog = alertDialogBuilder.create();
alertDialog.show();
sw_enDis_alreadyClicked = true;
} else {
AlertDialog.Builder alertDialogBuilder = new AlertDialog.Builder(
getActivity());
alertDialogBuilder
.setMessage(
"Sure you want to disable?")
.setCancelable(true)
.setPositiveButton(
getString("YES"),
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog,
int which) {
dialog.cancel();
}
})
.setNegativeButton(
getString("NO"),
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog,
int which) {
dialog.cancel();
}
});
AlertDialog alertDialog = alertDialogBuilder.create();
alertDialog.show();
}
}
});