I am still fairly new to c++ so please allow!
Essentially I have created a struct in the header file for one of my classes full of strings.
typedef struct details{
string name;
string address;
}details;
and I wish to not only use this struct in the cpp file that belongs to the header, but in other classes as well. For example, I want to create a vector of this struct in another header file.
private:
vector <details> foo;
I also want to use the struct in the main
details d;
d.name = "hi";
d.address = "hello";
however when I currently try to do this I get errors such as
error: 'details' was not declared in this scope
vector <details> foo;
and
error: template argument 1 is invalid
vector <details> foo;
has anyone had similar issues who can provide insite into what I can do to fix this? Thanks a lot.
EDIT TO DEMONSTRATE CODE
class1.h
#include "class2.h"
struct trans1{
string name;
};
class class1 {
private:
vector <trans2> t2;
public:
class1();
};
class2.h
#include "class1.h"
struct trans2{
string type;
};
class class2{
private:
vector <trans1> t1;
public:
class2();
};
errorlog:
In file included from class1.h:3:0,
from class1.cpp:1:
class2.h:21:13: error: 'trans1' was not declared in this scope
vector <trans1> t1;
^
class2.h:21:19: error: template argument 1 is invalid
vector <trans1> t1;
^
class2.h:21:19: error: template argument 2 is invalid
I understand that this is ridiculous code in a real world application however this is the simplest way I could demonstrate
You have to include the header file that contains the definition of the struct
everywhere you use it.
The only cases where you don't have to is when you are only declaring references or pointers to it; in that case you can just forward declare it with:
struct details;
Also in C++ you can just declare it with:
struct details{
std::string name;
std::string address;
};
There's really no need for the typedef
.
details.h
#include <string>
#ifndef DETAILS_H
#define DETAILS_H
struct details {
std::string name;
std::string address;
};
#endif
details.cpp
#include "details.h"
//insert implementation here
other_header.cpp
#include "details.h"
#include <vector>
std::vector<details> main_use;
//whatever else here
This should work.
EDIT
If you want to use it in another class:
my_class.h
#include "details.h"
#include <vector>
#ifndef MYCLASS_H
#define MYCLASS_H
class myClass {
std::vector<details> class_use;
//insert stuff here
};
#endif
EDIT 2
I'm pretty unsure why you define the structs in the classes as you do -- it is kind of confusing. Here's how I would do if. Note the #ifndef ... #define ... #endif
pattern is very important. It's also a bad idea to include headers that include themselves. I would organize your code (as you have it) in the following way:
trans.h
#ifndef TRANS_H
#define TRANS_H
#include <string>
struct trans1 {
std::string name;
};
struct trans2 {
std::string type;
};
#endif
class1.h
#ifndef CLASS1_H
#define CLASS1_H
#include "trans.h"
#include <vector>
class Class1 {
public:
Class1();
private:
std::vector<trans2> t2;
};
#endif
class2.h
#ifndef CLASS2_H
#define CLASS2_H
#include "trans.h"
#include <vector>
class Class2 {
public:
Class2();
private:
std::vector<trans1> t1;
};
#endif
Now the way it's organized, you can use the trans
struct by #include "trans.h"
'ing in the main, along with eliminating the circular includes. Hope this helped.
You'll find that main.cc below compiles without error now.
main.cc
#include<iostream>
#include "class1.h"
#include "class2.h"
#include "trans.h"
int main()
{
std::cout << "Hello, World!" << std::endl;
return 0;
}
erip
The struct definition in c++ looks like
#include <string>
struct details{
std::string name;
std::string address;
};
and must be seen before it's used elsewhere in your code. Assumed you placed the declaration from above in a header file details.hpp
, you should have the following to use it
#include <vector>
#include "details.hpp"
// Some context
std::vector<details> vdetails;
In certain situations, when the details
struct members aren't actually accessed, you can also use a forward declaration as
struct details;
instead of in including the complete struct declaration. This can be used then, to declare details*
pointers or details&
references in further declarations, as long there's nothing dereferenced with them.