I've just encountered a curious situation in C++. I was doing something like:
istream in;
// ...
in.get(); // get a char (which turns out to be the last)
// curiously ios::eof bit doesn't get set just yet
c = in.peek(); // attempt to peek, return EOF and now set ios::eof bit
if(c == EOF) {
// realize shouldn't have gotten the last char for some reason
in.unget(): // attempt to unget, *fails* (because ios:eof bit was set)
}
Now I'm curious why peek sets the eof bit; I find this highly unintuitive. It's supposed to just peek not actually consume anything and shouldn't change the stream state. Also, why unget
subsequently doesn't work? Does the standard mandates all operations to be nop when good()
is false or something?
in.get(); // get a char (which turns out to be the last)
// curiously ios::eof bit doesn't get set just yet
This is not "curious". The stream's EOF bit gets set when a read fails due to having reached eof; it does not mean "the last read took us to eof".
c = in.peek(); // attempt to peek, return EOF and now set ios::eof bit
Like now.
Also, why unget
subsequently doesn't work? Does the standard mandates all operations to be nop when good()
is false or something?
... which is what's happening. You failed to otherwise define "doesn't work".
You'll have to clear the stream's state yourself when EOF was reached, if you want to unget
that character you retrieved on line 3.
istream in;
// ...
in.get(); // assume this succeeds (*)
c = in.peek(); // assume this fails and sets EOF bit
if (!in) {
in.clear(); // clear stream error state for use
in.unget(); // "put back" that character (*)
}
else {
// next char from .get() will be equal to `c`
}