我研究够得到这个工作,但没能解决它。 拍照从相机,只要我有图像存储的UIImage后,它的罚款,但只要我这个存储的图像作为PNG表示,其get旋转90度。
以下是我的代码,所有的事情我想:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
NSString *mediaType = [info valueForKey:UIImagePickerControllerMediaType];
if([mediaType isEqualToString:(NSString*)kUTTypeImage])
{
AppDelegate *delegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
delegate.originalPhoto = [info objectForKey:@"UIImagePickerControllerOriginalImage"];
NSLog(@"Saving photo");
[self saveImage];
NSLog(@"Fixing orientation");
delegate.fixOrientationPhoto = [self fixOrientation:[UIImage imageWithContentsOfFile:[delegate filePath:imageName]]];
NSLog(@"Scaling photo");
delegate.scaledAndRotatedPhoto = [self scaleAndRotateImage:[UIImage imageWithContentsOfFile:[delegate filePath:imageName]]];
}
[picker dismissModalViewControllerAnimated:YES];
[picker release];
}
- (void)saveImage
{
AppDelegate *delegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
NSData *imageData = UIImagePNGRepresentation(delegate.originalPhoto);
[imageData writeToFile:[delegate filePath:imageName] atomically:YES];
}
这里取自fixOrientation和scaleAndRotateImage功能在这里和这里分别。 他们工作得很好,当我申请他们的UIImage但如果我保存图像为PNG表示并应用它们不起作用旋转图像。
请参考,下面的图片上述功能执行后:
Answer 1:
与iOS 4.0开始,当相机拍摄照片不会保存前将其旋转,它
简单地设置在JPEG.If的EXIF数据,你一个UIImage保存为JPEG旋转标志,它
将设置旋转flag.PNGs不支持旋转标志,所以如果你一个UIImage保存为
PNG,它会被错误地和不旋转设置一个标志来修复它。 所以,如果你想PNG
图片你必须自己旋转它们,对于检查这个链接 。
Answer 2:
雨燕3.1版本的UIImage扩展张贴饶:
extension UIImage {
func fixOrientation() -> UIImage {
if self.imageOrientation == UIImageOrientation.up {
return self
}
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
self.draw(in: CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height))
if let normalizedImage: UIImage = UIGraphicsGetImageFromCurrentImageContext() {
UIGraphicsEndImageContext()
return normalizedImage
} else {
return self
}
}
}
用法:
let cameraImage = //image captured from camera
let orientationFixedImage = cameraImage.fixOrientation()
Answer 3:
对于雨燕2.1
添加如下的UIImage扩展,
extension UIImage {
func fixOrientation() -> UIImage {
if self.imageOrientation == UIImageOrientation.Up {
return self
}
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
self.drawInRect(CGRectMake(0, 0, self.size.width, self.size.height))
let normalizedImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return normalizedImage;
}
}
实例:
let cameraImage = //image captured from camera
let orientationFixedImage = cameraImage.fixOrientation()
Answer 4:
我发现下面的提示是巨大有用:
1.自然输出是风景
2. .WIDTH / .height ARE受.imageOrientation
3使用短尺寸而非.WIDTH
(1)相机的剧照“自然”输出为横向。
这是违反直觉的。 画像是的UIImagePickerController等提供的唯一方法,但是使用“正常”的肖像相机时,你会得到UIImageOrientationRight为“正常”的方向
(就我记得这个 - 视频自然输出(景观课程);所以剧照都是一样的 - 尽管iPhone是所有关于画像。)
(2).WIDTH和.height 由.imageOrientation !!!!!!!!!确实影响
一定要做到这一点,并尝试在iPhone上左右逢源,
NSLog(@"fromImage.imageOrientation is %d", fromImage.imageOrientation);
NSLog(@"fromImage.size.width %f fromImage.size.height %f",
fromImage.size.width, fromImage.size.height);
你会看到,.height和.WIDTH交换“即使”真正的像素景观。
(3)简单地使用“短尺寸”,而不是.WIDTH, 往往能解决许多问题
我发现这是难以置信的帮助。 假设你想也许是图像的顶部方:
CGRect topRectOfOriginal = CGRectMake(0,0, im.size.width,im.size.width);
实际上是行不通的,你会得到一个压扁的图像,当相机(“真”)正在举行的风景线。
但是如果你很简单地做到这一点
float shortDimension = fminf(im.size.width, im.size.height);
CGRect topRectOfOriginal = CGRectMake(0,0, shortDimension,shortDimension);
那么“一切都是固定的”,你实际上是“不必担心”的方向标志。 再次指向(3)不是万灵药,但它往往不会解决所有的问题。
希望它可以帮助别人节省一些时间。
Answer 5:
我发现这个代码在这里 ,这实际上固定对我来说。 对于我的应用程序,我拍了一张照片,并保存它,每次我装好了,它会附着恼人的旋转(我抬头一看,这是很明显的东西做的EXIF和iPhone采用的方式,将影像存储)。 此代码固定对我来说。 我不得不说,它最初是作为除了类/扩展/类别(你可以找到链接原件。我用它象下面这样一个简单的方法,因为我真的不希望做一个整体类或类别的只是这个。我只用了肖像,但我认为代码适用于任何方向。我不知道,虽然
咆哮过,下面的代码:
- (UIImage *)fixOrientationForImage:(UIImage*)neededImage {
// No-op if the orientation is already correct
if (neededImage.imageOrientation == UIImageOrientationUp) return neededImage;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch (neededImage.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, neededImage.size.width, neededImage.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, neededImage.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, neededImage.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
case UIImageOrientationUp:
case UIImageOrientationUpMirrored:
break;
}
switch (neededImage.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, neededImage.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, neededImage.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationUp:
case UIImageOrientationDown:
case UIImageOrientationLeft:
case UIImageOrientationRight:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, neededImage.size.width, neededImage.size.height,
CGImageGetBitsPerComponent(neededImage.CGImage), 0,
CGImageGetColorSpace(neededImage.CGImage),
CGImageGetBitmapInfo(neededImage.CGImage));
CGContextConcatCTM(ctx, transform);
switch (neededImage.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,neededImage.size.height,neededImage.size.width), neededImage.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,neededImage.size.width,neededImage.size.height), neededImage.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
我不知道这是多么有用将是你的,但我希望它帮助:)
Answer 6:
试试这个,你可以使用
NSData *somenewImageData = UIImageJPEGRepresentation(newimg,1.0);
代替
NSData *somenewImageData = UIImagePNGRepresentation(newimg);
Answer 7:
请尝试以下代码
UIImage *sourceImage = ... // Our image
CGRect selectionRect = CGRectMake(100.0, 100.0, 300.0, 400.0);
CGImageRef resultImageRef = CGImageCreateWithImageInRect(sourceImage.CGImage,
selectionRect);
UIImage *resultImage = [[UIImage alloc] initWithCGImage:resultImageRef];
和
CGRect TransformCGRectForUIImageOrientation(CGRect source, UIImageOrientation orientation, CGSize imageSize) {
switch (orientation) {
case UIImageOrientationLeft: { // EXIF #8
CGAffineTransform txTranslate = CGAffineTransformMakeTranslation(imageSize.height, 0.0);
CGAffineTransform txCompound = CGAffineTransformRotate(txTranslate,M_PI_2);
return CGRectApplyAffineTransform(source, txCompound);
}
case UIImageOrientationDown: { // EXIF #3
CGAffineTransform txTranslate = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);
CGAffineTransform txCompound = CGAffineTransformRotate(txTranslate,M_PI);
return CGRectApplyAffineTransform(source, txCompound);
}
case UIImageOrientationRight: { // EXIF #6
CGAffineTransform txTranslate = CGAffineTransformMakeTranslation(0.0, imageSize.width);
CGAffineTransform txCompound = CGAffineTransformRotate(txTranslate,M_PI + M_PI_2);
return CGRectApplyAffineTransform(source, txCompound);
}
case UIImageOrientationUp: // EXIF #1 - do nothing
default: // EXIF 2,4,5,7 - ignore
return source;
}
}
...
UIImage *sourceImage = ... // Our image
CGRect selectionRect = CGRectMake(100.0, 100.0, 300.0, 400.0);
CGRect transformedRect = TransformCGRectForUIImageOrientation(selectionRect, sourceImage.imageOrientation, sourceImage.size);
CGImageRef resultImageRef = CGImageCreateWithImageInRect(sourceImage.CGImage, transformedRect);
UIImage *resultImage = [[UIImage alloc] initWithCGImage:resultImageRef];
我从以下链接referanced已经寻找更多的细节
最好的祝福 :-)
Answer 8:
试试这个代码:
NSData *imageData = UIImageJPEGRepresentation(delegate.originalPhoto,100);
文章来源: iOS: Image get rotated 90 degree after saved as PNG representation data