我有一些麻烦JButton的反复更新一个do-while循环(带有定时器使用)。 我工作的一个简单的游戏,玩上对应于一个JButton的ArrayList与100层的按钮对象的10×10格。
该计划的这部分处理简单的寻路(即,如果我点击的字符,然后一个空的瓷砖,该角色会通过的道路上每瓦到目的地移动)。 有每个步骤之间的延迟,使用户可以看到角色的进步。
在当前事物的状态,运动是正确的,但是当人物到达目的地,而不是中间步骤将JButton才会更新。
public void move(int terrainTile)
{
int currentPosition = actorList.get(selectedActor).getPosition();
int movementValue = 0;
int destination = terrainTile;
int destinationX = destination / 10;
int destinationY = destination % 10;
do
{
currentPosition = actorList.get(selectedActor).getPosition(); // Gets PC's current position (before move)
System.out.println("Old position is " + currentPosition);
int currentX = currentPosition / 10;
int currentY = currentPosition % 10;
if(actorList.get(selectedActor).getCurrentAP() > 0)
{
movementValue = 0;
if(destinationX > currentX)
{
movementValue += 10;
}
if(destinationX < currentX)
{
movementValue -= 10;
}
if(destinationY > currentY)
{
movementValue += 1;
}
if(destinationY < currentY)
{
movementValue -= 1;
}
int nextStep = currentPosition + movementValue;
myGame.setActorIdInTile(currentPosition, -1); //Changes ActorId in PC current tile back to -1
scrubTiles(currentPosition);
actorList.get(selectedActor).setPosition(nextStep); // Sets new position in actor object
System.out.println("Actor " + selectedActor + " " + actorList.get(selectedActor).getName() + " position has been updated to " + nextStep);
myGame.setActorIdInTile(nextStep, selectedActor); // Sets ActorId in moved to Tile
System.out.println("Tile " + nextStep + " actorId has been updated to " + selectedActor);
buttons.get(nextStep).setIcon(new ImageIcon(actorList.get(selectedActor).getImageName()));
// If orthagonal move AP-4
if(movementValue == 10 || movementValue == -10 || movementValue == 1 || movementValue == -1)
{
actorList.get(selectedActor).reduceAP(4);
}
// If diagonal move AP-6
else
{
actorList.get(selectedActor).reduceAP(6);
}
System.out.println(actorList.get(selectedActor).getName() + " has " + actorList.get(selectedActor).getCurrentAP() + " AP remaining");
try
{
Thread.sleep(500); // one second
}
catch (Exception e){}
buttons.get(nextStep).repaint();
}
else
{
System.out.println(actorList.get(selectedActor).getName() + " has insufficient AP to move");
break;
}
}while(destination != (currentPosition + movementValue));
我已经试过:
buttons.get(NEXTSTEP).repaint(); (试图把一个命令设置的ImageIcon后重新绘制按钮,没有变化。
buttons.get(NEXTSTEP).revalidate(); (没有100%确定这是什么一样 - 它想出了一个潜在的解决方案,但不起作用。
步骤1和2加起来
看着摆定时器类 - 不发生每次运动一个ActionEvent被激发,(仅当字符被选择目标文件是空的),所以不知道我怎么能得到这个工作
任何帮助将不胜感激!