I have an activity which loads pictures in ImageViews with glide. Here is a sample of my glide code:
Glide.with(ImageVOne.getContext())
.load(geoInfo.getPhotoUrl1())
.skipMemoryCache(true)
.priority(Priority.NORMAL)
.into(ImageVOne);
I load from 1 to 35 pictures, each picture should be between 150ko & 250ko. I cannot reduce that.
This activity can be accessed several times in a session from the main activity, and each time it loads different pictures. For example the first time it will be pictures of Washington, then pictures of London etc.
My issue is that the use of memory increases a lot every time the activity that loads the pictures is started:
I can start the activity from 3 to 5 times, then the app crashes. The error message is
java.lang.OutOfMemoryError: Failed to allocate a 1411340 byte allocation with 1126320 free bytes and 1099KB until OOM
I read posts about memory leaks but I thought Glide would avoid this issue. My activity with the pictures is finished before another one is started, but the memory allocated to my app do not seem to drop.
I also added android:noHistory="true"
to my picture activity in the Manifest but it doesn't change anything.
I added android:largeHeap="true"
in my Manifest but it just postpone my issue (I can start the pictures activity about 10 to 15 times) and I get a lot of pictures not loaded in my imageviews before the app crashes, so its not a good solution for me.
I also tried to add .skipMemoryCache (true) when I use glide but I don't notice any change.
I guess my "memory use" should decrease every time I go from the pictures activity to the main activity, then increase when I start my pictures activity again with new pictures. But from what I see on the blue graph it almost only increases. Do you see what I should do?
You can take several measures to prevent getting Out of Memory Error. They are as follows.
Using GridView/RecycleView to show images. Because they load only what they show. Suppose you have 50 images and 10 images are visible to your screen, it will load only 10. This will ease the pressure from your memory.
Use PLACEHOLDER to load image instead of black-space. You can use low resolution image in drawable as placeholder.
Use THUMBNAILS instead of actual images.
You may use fixed dp for height and width of imageView.
Set skipMemoryCache to true.
CLEAR GLIDE memory onDestroy();
@Override public void onDestroy() {
super.onDestroy();
Glide.get(this).clearMemory();
}
Override to smaller-size :
.override(500, 600) //as example
Here is a refined code for using GLIDE:
Glide.with(this)
.load(url)
.thumbnail(0.5f)
.skipMemoryCache(true)
.diskCacheStrategy(DiskCacheStrategy.ALL)
.placeholder(R.drawable.your_placeHolder)
.into(imageVOne);
You may look at catching mechanism of Glide here.
Using Glide would not be the issue of memory leak, you might keep some other reference of your activity like listener or you forgot to unregister something that have been registered while starting the activity which will results your whole activity cant get Garbage collected.
So every time you starting your activity or fragment it will create new instance while the old instance also keep in memory because of any unregistered culprit Instance.
use Eclipse MAT to find your leak.
Here is a sample of my glide code :
Glide.with(ImageVOne.getContext()) .load(geoInfo.getPhotoUrl1()) .skipMemoryCache(true) .priority(Priority.NORMAL) .into(ImageVOne);
Your problem is most likely stemming from the this call: Glide.with(ImageVOne.getContext())...
. You don't want to do this because View.getContext()
returns the Application Context
. By using Glide with the Application Context
you're telling Glide to follow the application's lifecycle and not your Activity
's lifecycle, resulting in the Glide image loads never being cancelled or cleared when you back out of said Activity
.
So instead use: Glide.with(MyActivity.this)...
.
Note: Always tie your Glide load requests to the nearest possible lifecycle to ensure that Glide follows the lifecycle that it's being used in