When defining a callback for a UIButton I listed several events for the same action
In the target I would like to be able to distinguish what event triggered the callback
[button addTarget:self action:@selector(callback:) forControlEvents:UIControlEventTouchDown | UIControlEventTouchCancel];
-(void)callback:(UIButton *)button
{
// need to be able to distinguish between the events
if (event == canceled)
{
}
if (event == touchDown)
{
}
... etc
}
You can change your action to take the event parameter, like this:
[button addTarget:self action:@selector(callback:event:) forControlEvents:UIControlEventTouchDown | UIControlEventTouchCancel];
-(void)callback:(UIButton *)button (UIEvent*)event {
...
}
Adding a second parameter to your callback will make Cocoa pass the event to you, so that you could check what has triggered the callback.
EDIT : Unfortunately, cocoa does not send you a UIControlEvent
, so figuring out what control event has caused the callback is not as simple as checking the event type. The UIEvent
provides you a collection of touches, which you can analyze to see if it's a UITouchPhaseCancelled
touch. This may not be the most expedient way of doing things, though, so setting up multiple callbacks that channel the correct type to you may work better:
[button addTarget:self action:@selector(callbackDown:) forControlEvents:UIControlEventTouchDown];
[button addTarget:self action:@selector(callbackCancel:) forControlEvents:UIControlEventTouchCancel];
-(void)callbackDown:(UIButton*) btn {
[self callback:btn event:UIControlEventTouchDown];
}
-(void)callbackCancel:(UIButton*) btn {
[self callback:btn event:UIControlEventTouchCancel];
}
-(void)callback:(UIButton*)btn event:(UIControlEvent) event {
// Your actual callback
}
Better to do the below:
[button addTarget:self action:@selector(callback1) forControlEvents:UIControlEventTouchDown];
[button addTarget:self action:@selector(callback2) forControlEvents:UIControlEventTouchCancel];
And of course:
-(void)callback1:(UIButton *)button
{
}
-(void)callback2:(UIButton *)button
{
}
You could call the callback from a third / fourth method that knows about the control Event:
- (void)buttonTouchDown:(UIButton*)button {
[self callback:(UIButton*)button forControlEvent:UIControlEventTouchDown];
}
- (void)buttonTouchCancel:(UIButton*)button {
[self callback:(UIButton*)button forControlEvent:UIControlEventTouchCancel];
}
-(void)callback:(UIButton *)button forControlEvent:(UIControlEvents)controlEvents {
if (controlEvents == UIControlEventTouchDown) {
<#do something#>
}
if (controlEvents == UIControlEventTouchCancel) {
<#do something#>
}
}
If you need different behaviors for each event, you should consider writing a different callback for each one.