我如何以编程方式添加的UIView touchbegin行动或touchend行动Xcode不是从Main.storyboard提供?
Answer 1:
你将不得不通过代码来添加。 试试这个:
// 1.create UIView programmetically
var myView = UIView(frame: CGRectMake(100, 100, 100, 100))
// 2.add myView to UIView hierarchy
self.view.addSubview(myView)
// 3. add action to myView
let gesture = UITapGestureRecognizer(target: self, action: "someAction:")
// or for swift 2 +
let gestureSwift2AndHigher = UITapGestureRecognizer(target: self, action: #selector (self.someAction (_:)))
self.myView.addGestureRecognizer(gesture)
func someAction(sender:UITapGestureRecognizer){
// do other task
}
// or for Swift 3
func someAction(_ sender:UITapGestureRecognizer){
// do other task
}
// or for Swift 4
@objc func someAction(_ sender:UITapGestureRecognizer){
// do other task
}
Answer 2:
更新斯威夫特4:
let gesture = UITapGestureRecognizer(target: self, action: #selector(self.checkAction))
self.myView.addGestureRecognizer(gesture)
@objc func checkAction(sender : UITapGestureRecognizer) {
// Do what you want
}
更新斯威夫特3:
let gesture = UITapGestureRecognizer(target: self, action: #selector(self.checkAction(sender:)))
self.myView.addGestureRecognizer(gesture)
func checkAction(sender : UITapGestureRecognizer) {
// Do what you want
}
Answer 3:
更新@ Crashalot的答案斯威夫特3.X:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self)
// do something with your currentPoint
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self)
// do something with your currentPoint
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self)
// do something with your currentPoint
}
}
Answer 4:
更新@ Chackle的答案斯威夫特2.X:
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
Answer 5:
把这个在您UIView
子类(如果你做了这个功能的sublcass这是最简单的)。
class YourView: UIView {
//Define your initialisers here
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
if let touch = touches.first as? UITouch {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent) {
if let touch = touches.first as? UITouch {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
override func touchesEnded(touches: Set<NSObject>, withEvent event: UIEvent) {
if let touch = touches.first as? UITouch {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
}
Answer 6:
对于SWIFT 4
@IBOutlet weak var someView: UIView!
let gesture = UITapGestureRecognizer(target: self, action: #selector (self.someAction (_:)))
self.someView.addGestureRecognizer(gesture)
@objc func someAction(_ sender:UITapGestureRecognizer){
print("view was clicked")
}
Answer 7:
只是一个更新,以上答案:
如果你想有看到click事件的变化,即你的UIView的颜色shud每当用户点击的UIView然后更改如下改变...
class ClickableUIView: UIView {
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
self.backgroundColor = UIColor.magentaColor()//Color when UIView is clicked.
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
self.backgroundColor = UIColor.magentaColor()//Color when UIView is clicked.
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
self.backgroundColor = UIColor.whiteColor()//Color when UIView is not clicked.
}//class closes here
另外,请从故事板和视图控制器为这个类:
@IBOutlet weak var panVerificationUIView:ClickableUIView!
Answer 8:
你可以这样使用:创建扩展
extension UIView {
func addTapGesture(action : @escaping ()->Void ){
let tap = MyTapGestureRecognizer(target: self , action: #selector(self.handleTap(_:)))
tap.action = action
tap.numberOfTapsRequired = 1
self.addGestureRecognizer(tap)
self.isUserInteractionEnabled = true
}
@objc func handleTap(_ sender: MyTapGestureRecognizer) {
sender.action!()
}
}
class MyTapGestureRecognizer: UITapGestureRecognizer {
var action : (()->Void)? = nil
}
而用这种方式:
@IBOutlet weak var testView: UIView!
testView.addTapGesture{
// ...
}
Answer 9:
雨燕4.2:
@IBOutlet weak var viewLabel1: UIView!
@IBOutlet weak var viewLabel2: UIView!
override func viewDidLoad() {
super.viewDidLoad()
let myView = UITapGestureRecognizer(target: self, action: #selector(someAction(_:)))
self.viewLabel1.addGestureRecognizer(myView)
}
@objc func someAction(_ sender:UITapGestureRecognizer){
viewLabel2.isHidden = true
}
Answer 10:
更新@ stevo.mit对雨燕4.x的答案:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self.view)
// do something with your currentPoint
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self.view)
// do something with your currentPoint
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self.view)
// do something with your currentPoint
}
}
Answer 11:
从故事板创建的视图创建网点。
@IBOutlet weak var redView: UIView!
@IBOutlet weak var orangeView: UIView!
@IBOutlet weak var greenView: UIView!
重写的touchesBegan方法。 有2个选项,每个人都可以决定哪一个更适合他。
检测特殊视图触摸。
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { if let touch = touches.first { if touch.view == self.redView { tapOnredViewTapped() } else if touch.view == self.orangeView { orangeViewTapped() } else if touch.view == self.greenView { greenViewTapped() } else { return } } }
检测特殊视图触摸点。
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { if let touch = touches.first { let location = touch.location(in: view) if redView.frame.contains(location) { redViewTapped() } else if orangeView.frame.contains(location) { orangeViewTapped() } else if greenView.frame.contains(location) { greenViewTapped() } } }
最后,您需要声明将要调用的函数,具体取决于查看用户点击。
func redViewTapped() {
print("redViewTapped")
}
func orangeViewTapped() {
print("orangeViewTapped")
}
func greenViewTapped() {
print("greenViewTapped")
}
文章来源: UIView touch event in controller