Updating ImageIcon in JTree without repainting the

2019-01-09 19:18发布

问题:

Basically I edit an attribute private string status="OK" in the UserObject() of a DefaultTreeNode().

I have a CustomRenderer which implements DefaultCellRenderer, which sets the Icon by rendering the "OK" attribute of UserObject of a TreeNode.

Originally, when I select a node, the icon changes. I am using Tree.revalidate() & Tree.repaint(), and the change is being reflected.

However, I am not sure if this very efficient. What would be the proper way of doing this? I tried doing TreeModel.nodesChanged(new DefaultMutableTreeNode(myUserObject)) but the TreeNodeChanged event will not fire.

So am I stuck to using repainting the entire tree everytime a userboject of a TreeNode is changed to see the graphic update?

回答1:

Use the approach shown in TreeIconDemo2 to condition the renderer based on the model's value. For example,

private class MyRenderer extends DefaultTreeCellRenderer {

    private Icon okIcon;

    public MyRenderer(Icon okIcon) {
        this.okIcon = okIcon;
    }

    @Override
    public Component getTreeCellRendererComponent(JTree tree, Object value,
        boolean sel, boolean exp, boolean leaf, int row, boolean hasFocus) {
        super.getTreeCellRendererComponent(
            tree, value, sel, exp, leaf, row, hasFocus);
        YourMutableTreeNode node = (YourMutableTreeNode) value;
        if (leaf && node.getStatus().equals("OK")) {
            setIcon(okIcon);
        }
        return this;
    }
}

Addendum: You can't simply invoke nodeChanged() on a new TreeNode that's not part of the tree; the new node has no parent. If you specify an existing node to nodeChanged(), the notification will happen automatically. If needed, there's an example of searching a tree here.



回答2:

When you want the model to be updated, as you do here, you are correct that you want to call nodeChanged. What I think may be wrong is that you are passing in an entirely new node, which obviously doesn't match one found in the tree. Try passing in a reference to the node in the tree you modified - that way the model can find know which node you modified.