为什么调用dispose()上的图形对象事业的JPanel不提供任何部件为什么调用dispose()

2019-05-12 08:10发布

在得知后dispose()应该被称为Graphics / Graphics2D使用对象后,我去改变我的比赛将这一。

当我加入g2d.dispose()在重写paintComponent(Graphics g)JPanel ,我的分量,我加入(的延伸JLabel地方不会呈现类),我能仍然点击他们等,但他们不会被

余与正常的测试JLabelJButton具有相同的效果(尽管JButton当鼠标在它被呈现)。

所以我的问题是,为什么会发生这种情况?

这里是一个SSCCE证明:

后取消注释调用dispose()paintComponentMainMenuPanel类:

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.Image;
import java.awt.RenderingHints;
import java.awt.event.FocusAdapter;
import java.awt.event.FocusEvent;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.net.URL;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class Test {

    public Test() {
        try {
            initComponents();
        } catch (Exception ex) {
            Logger.getLogger(Test.class.getName()).log(Level.SEVERE, null, ex);
        }
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                new Test();
            }
        });
    }

    private void initComponents() throws Exception {
        JFrame frame = new JFrame();
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setResizable(false);

        MainMenuPanel mmp = new MainMenuPanel();
        frame.add(mmp);

        frame.pack();
        frame.setVisible(true);
    }
}

class MainMenuPanel extends JPanel {

    //create labels for Main Menu
    private PopUpJLabel versusesModeLabel;
    private PopUpJLabel singlePlayerModeLabel;
    private PopUpJLabel optionsLabel;
    private PopUpJLabel helpLabel;
    private PopUpJLabel aboutLabel;
    //create variable to hold background
    private Image background;
    private Dimension preferredDimensions;
    public static String gameType;
    public static final String SINGLE_PLAYER = "Single Player", VERSUS_MODE = "VS Mode";

    /**
     * Default constructor to initialize double buffered JPanel with
     * GridBagLayout
     */
    public MainMenuPanel() {
        super(new GridBagLayout(), true);
        try {
            initComponents();
        } catch (Exception ex) {
            JOptionPane.showMessageDialog(null, "Could not load main menu background!", "Main Menu Error: 0x004", JOptionPane.ERROR_MESSAGE);
            System.exit(4);
        }
    }

    /*
     * Create JPanel and its components
     */
    private void initComponents() throws Exception {

        //set prefered size of JPanel
        preferredDimensions = new Dimension(800, 600);

        background = scaleImage(800, 600, ImageIO.read(new URL("http://photos.appleinsider.com/12.08.30-Java.jpg")));

        //create label instances
        singlePlayerModeLabel = new PopUpJLabel("Single Player Mode");
        singlePlayerModeLabel.setEnabled(false);

        versusesModeLabel = new PopUpJLabel("Versus Mode");
        optionsLabel = new PopUpJLabel("Options");
        helpLabel = new PopUpJLabel("Help");
        aboutLabel = new PopUpJLabel("About");

        //create new constraints for gridbag
        GridBagConstraints gc = new GridBagConstraints();
        gc.fill = GridBagConstraints.HORIZONTAL;
        gc.ipady = 50;//vertical spacing 

        //add newGameLabel to panel with constraints
        gc.gridx = 0;
        gc.gridy = 0;
        add(singlePlayerModeLabel, gc);

        gc.gridy = 1;
        add(versusesModeLabel, gc);
        //add optionsLabel to panel with constraints (x is the same)
        gc.gridy = 2;
        add(optionsLabel, gc);
        //add helpLabel to panel with constraints (x is the same)
        gc.gridy = 3;
        add(helpLabel, gc);
        //add aboutLabel to panel with constraints (x is the same)
        gc.gridy = 4;
        add(aboutLabel, gc);
    }

    public static BufferedImage scaleImage(int w, int h, BufferedImage img) throws Exception {
        BufferedImage bi;
        //bi = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
        bi = new BufferedImage(w, h, img.getType());
        Graphics2D g2d = (Graphics2D) bi.createGraphics();
        g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g2d.addRenderingHints(new RenderingHints(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY));
        g2d.drawImage(img, 0, 0, w, h, null);
        g2d.dispose();
        return bi;
    }

    /*
     * Will return the preffered size of JPanel
     */
    @Override
    public Dimension getPreferredSize() {
        return preferredDimensions;
    }

    /*
     * Will draw the background to JPanel with anti-aliasing on and quality rendering
     */
    @Override
    protected void paintComponent(Graphics grphcs) {
        super.paintComponent(grphcs);

        //convert graphics object to graphics2d object
        Graphics2D g2d = (Graphics2D) grphcs;

        //set anti-aliasing on and rendering etc
        //GamePanel.applyRenderHints(g2d);

        //draw the image as the background
        g2d.drawImage(background, 0, 0, null);

        //g2d.dispose();//if I uncomment this no LAbels will be shown
    }
}

class PopUpJLabel extends JLabel {

    public final static Font defaultFont = new Font("Arial", Font.PLAIN, 50);
    public final static Font hoverFont = new Font("Arial", Font.BOLD, 70);

    PopUpJLabel(String text) {
        super(text);
        setHorizontalAlignment(JLabel.CENTER);
        setForeground(Color.ORANGE);
        setFont(defaultFont);

        //allow component to be focusable
        setFocusable(true);

        //add focus adapter to change fints when focus is gained or lost (used for transversing labels with keys)
        addFocusListener(new FocusAdapter() {
            @Override
            public void focusGained(FocusEvent fe) {
                super.focusGained(fe);
                if (isEnabled()) {
                    setFont(getHoverFont());
                }
            }

            @Override
            public void focusLost(FocusEvent fe) {
                super.focusLost(fe);
                setFont(getDefaultFont());
            }
        });

        addMouseListener(new MouseAdapter() {
            @Override
            public void mouseEntered(MouseEvent me) {
                super.mouseEntered(me);
                if (isEnabled()) {
                    setFont(getHoverFont());
                }
                //call for focus mouse is over this component
                requestFocusInWindow();
            }
        });

    }

    Font getDefaultFont() {
        return defaultFont;
    }

    Font getHoverFont() {
        return hoverFont;
    }
}

Answer 1:

问题是,该Graphics使用的是上下文paintComponent被创建和被调用者(框架),这也是负责处置它提供。

你只需要处理的Graphics当你真正自己创建它(通过调用例如Component.getGraphics() 在你的情况,你没有创造它,你只是铸造,所以不叫处理在这种情况下。



Answer 2:

由于.dispose()释放你的资源。 是的,一切。



文章来源: Why does calling dispose() on Graphics object cause JPanel to not render any components