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如何绘制渐变色笔画的圆圈路径如何绘制渐变色笔画的圆圈路径(How to draw a circle

2019-05-12 03:41发布

我想提请通过类似以下的画面色彩渐变笔触了一圈,在iOS和MacOS的:

是否有可能与实现CAShapeLayerNSBezierPath / CGPath ? 或任何其他方式?

Answer 1:

在MACOS 10.14和以后(以及在IOS 12和更高版本),则可以创建一个CAGradientLayertype.conic ,然后用圆弧掩盖它。 例如,适用于MacOS:

class GradientArcView: NSView {
    var startColor: NSColor = .white { didSet { setNeedsDisplay(bounds) } }
    var endColor:   NSColor = .blue  { didSet { setNeedsDisplay(bounds) } }
    var lineWidth:  CGFloat = 3      { didSet { setNeedsDisplay(bounds) } }

    private let gradientLayer: CAGradientLayer = {
        let gradientLayer = CAGradientLayer()
        gradientLayer.type = .conic
        gradientLayer.startPoint = CGPoint(x: 0.5, y: 0.5)
        gradientLayer.endPoint = CGPoint(x: 1, y: 0.5)
        return gradientLayer
    }()

    override init(frame: CGRect = .zero) {
        super.init(frame: frame)

        configure()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)

        configure()
    }

    override func layout() {
        super.layout()

        updateGradient()
    }
}

private extension GradientArcView {
    func configure() {
        wantsLayer = true
        layer?.addSublayer(gradientLayer)
    }

    func updateGradient() {
        gradientLayer.frame = bounds
        gradientLayer.colors = [startColor, endColor].map { $0.cgColor }

        let radius = (min(bounds.width, bounds.height) - lineWidth) / 2
        let path = CGPath(ellipseIn: bounds.insetBy(dx: bounds.width / 2 - radius, dy: bounds.height / 2 - radius), transform: nil)
        let mask = CAShapeLayer()
        mask.fillColor = NSColor.clear.cgColor
        mask.strokeColor = NSColor.white.cgColor
        mask.lineWidth = lineWidth
        mask.path = path
        gradientLayer.mask = mask
    }
}

或者,在iOS设备上:

@IBDesignable
class GradientArcView: UIView {
    @IBInspectable var startColor: UIColor = .white { didSet { setNeedsLayout() } }
    @IBInspectable var endColor:   UIColor = .blue  { didSet { setNeedsLayout() } }
    @IBInspectable var lineWidth:  CGFloat = 3      { didSet { setNeedsLayout() } }

    private let gradientLayer: CAGradientLayer = {
        let gradientLayer = CAGradientLayer()
        gradientLayer.type = .conic
        gradientLayer.startPoint = CGPoint(x: 0.5, y: 0.5)
        gradientLayer.endPoint = CGPoint(x: 1, y: 0.5)
        return gradientLayer
    }()

    override init(frame: CGRect = .zero) {
        super.init(frame: frame)

        configure()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)

        configure()
    }

    override func layoutSubviews() {
        super.layoutSubviews()

        updateGradient()
    }
}

private extension GradientArcView {
    func configure() {
        layer.addSublayer(gradientLayer)
    }

    func updateGradient() {
        gradientLayer.frame = bounds
        gradientLayer.colors = [startColor, endColor].map { $0.cgColor }

        let center = CGPoint(x: bounds.midX, y: bounds.midY)
        let radius = (min(bounds.width, bounds.height) - lineWidth) / 2
        let path = UIBezierPath(arcCenter: center, radius: radius, startAngle: 0, endAngle: 2 * .pi, clockwise: true)
        let mask = CAShapeLayer()
        mask.fillColor = UIColor.clear.cgColor
        mask.strokeColor = UIColor.white.cgColor
        mask.lineWidth = lineWidth
        mask.path = path.cgPath
        gradientLayer.mask = mask
    }
}

在早期的操作系统版本,你必须做一些手工,如抚摸着一系列不同颜色的弧线。 例如,在MacOS上:

import Cocoa

/// This draws an arc, of length `maxAngle`, ending at `endAngle. This is `@IBDesignable`, so if you
/// put this in a separate framework target, you can use this class in Interface Builder. The only
/// property that is not `@IBInspectable` is the `lineCapStyle` (as IB doesn't know how to show that).
///
/// If you want to make this animated, just use a `CADisplayLink` update the `endAngle` property (and
/// this will automatically re-render itself whenever you change that property).

@IBDesignable
class GradientArcView: NSView {

    /// Width of the stroke.

    @IBInspectable var lineWidth: CGFloat = 3             { didSet { setNeedsDisplay(bounds) } }

    /// Color of the stroke (at full alpha, at the end).

    @IBInspectable var strokeColor: NSColor = .blue       { didSet { setNeedsDisplay(bounds) } }

    /// Where the arc should end, measured in degrees, where 0 = "3 o'clock".

    @IBInspectable var endAngle: CGFloat = 0              { didSet { setNeedsDisplay(bounds) } }

    /// What is the full angle of the arc, measured in degrees, e.g. 180 = half way around, 360 = all the way around, etc.

    @IBInspectable var maxAngle: CGFloat = 360            { didSet { setNeedsDisplay(bounds) } }

    /// What is the shape at the end of the arc.

    var lineCapStyle: NSBezierPath.LineCapStyle = .square { didSet { setNeedsDisplay(bounds) } }

    override func draw(_ dirtyRect: NSRect) {
        super.draw(dirtyRect)

        let gradations = 255

        let startAngle = -endAngle + maxAngle
        let center = NSPoint(x: bounds.midX, y: bounds.midY)
        let radius = (min(bounds.width, bounds.height) - lineWidth) / 2
        var angle = startAngle

        for i in 1 ... gradations {
            let percent = CGFloat(i) / CGFloat(gradations)
            let endAngle = startAngle - percent * maxAngle
            let path = NSBezierPath()
            path.lineWidth = lineWidth
            path.lineCapStyle = lineCapStyle
            path.appendArc(withCenter: center, radius: radius, startAngle: angle, endAngle: endAngle, clockwise: true)
            strokeColor.withAlphaComponent(percent).setStroke()
            path.stroke()
            angle = endAngle
        }
    }
}



Answer 2:

下面是一些代码为我工作。 有一个在它的动画,但您可以使用相同的原理,使有梯度的strokeEnd。

A.创建一个自定义视图“甜甜圈”,并把这个在标题:

@interface Donut : UIView
@property UIColor * fromColour;
@property UIColor * toColour;
@property UIColor * baseColour;
@property float lineWidth;
@property float duration;
-(void)layout;
-(void)animateTo:(float)percentage;

B.然后做了基本的视图设置,并写了这两种方法:

-(void)layout{

    //vars
    float dimension = self.frame.size.width;

    //1. layout views

    //1.1 layout base track
    UIBezierPath * donut = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(lineWidth/2, lineWidth/2, dimension-lineWidth, dimension-lineWidth)];
    CAShapeLayer * baseTrack = [CAShapeLayer layer];
    baseTrack.path = donut.CGPath;
    baseTrack.lineWidth = lineWidth;
    baseTrack.fillColor = [UIColor clearColor].CGColor;
    baseTrack.strokeStart = 0.0f;
    baseTrack.strokeEnd = 1.0f;
    baseTrack.strokeColor = baseColour.CGColor;
    baseTrack.lineCap = kCALineCapButt;
    [self.layer addSublayer:baseTrack];

    //1.2 clipView has mask applied to it
    UIView * clipView = [UIView new];
    clipView.frame =  self.bounds;
    [self addSubview:clipView];

    //1.3 rotateView transforms with strokeEnd
    rotateView = [UIView new];
    rotateView.frame = self.bounds;
    [clipView addSubview:rotateView];

    //1.4 radialGradient holds an image of the colours
    UIImageView * radialGradient = [UIImageView new];
    radialGradient.frame = self.bounds;
    [rotateView addSubview:radialGradient];



    //2. create colours fromColour --> toColour and add to an array

    //2.1 holds all colours between fromColour and toColour
    NSMutableArray * spectrumColours = [NSMutableArray new];

    //2.2 get RGB values for both colours
    double fR, fG, fB; //fromRed, fromGreen etc
    double tR, tG, tB; //toRed, toGreen etc
    [fromColour getRed:&fR green:&fG blue:&fB alpha:nil];
    [toColour getRed:&tR green:&tG blue:&tB alpha:nil];

    //2.3 determine increment between fromRed and toRed etc.
    int numberOfColours = 360;
    double dR = (tR-fR)/(numberOfColours-1);
    double dG = (tG-fG)/(numberOfColours-1);
    double dB = (tB-fB)/(numberOfColours-1);

    //2.4 loop through adding incrementally different colours
    //this is a gradient fromColour --> toColour
    for (int n = 0; n < numberOfColours; n++){
        [spectrumColours addObject:[UIColor colorWithRed:(fR+n*dR) green:(fG+n*dG) blue:(fB+n*dB) alpha:1.0f]];
    }


    //3. create a radial image using the spectrum colours
    //go through adding the next colour at an increasing angle

    //3.1 setup
    float radius = MIN(dimension, dimension)/2;
    float angle = 2 * M_PI/numberOfColours;
    UIBezierPath * bezierPath;
    CGPoint center = CGPointMake(dimension/2, dimension/2);

    UIGraphicsBeginImageContextWithOptions(CGSizeMake(dimension, dimension), true, 0.0);
    UIRectFill(CGRectMake(0, 0, dimension, dimension));

    //3.2 loop through pulling the colour and adding
    for (int n = 0; n<numberOfColours; n++){

        UIColor * colour = spectrumColours[n]; //colour for increment

        bezierPath = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:n * angle endAngle:(n + 1) * angle clockwise:YES];
        [bezierPath addLineToPoint:center];
        [bezierPath closePath];

        [colour setFill];
        [colour setStroke];
        [bezierPath fill];
        [bezierPath stroke];
    }

    //3.3 create image, add to the radialGradient and end
    [radialGradient setImage:UIGraphicsGetImageFromCurrentImageContext()];
    UIGraphicsEndImageContext();



    //4. create a dot to add to the rotating view
    //this covers the connecting line between the two colours

    //4.1 set up vars
    float containsDots = (M_PI * dimension) /*circumference*/ / lineWidth; //number of dots in circumference
    float colourIndex = roundf((numberOfColours / containsDots) * (containsDots-0.5f)); //the nearest colour for the dot
    UIColor * closestColour = spectrumColours[(int)colourIndex]; //the closest colour

    //4.2 create dot
    UIImageView * dot = [UIImageView new];
    dot.frame = CGRectMake(dimension-lineWidth, (dimension-lineWidth)/2, lineWidth, lineWidth);
    dot.layer.cornerRadius = lineWidth/2;
    dot.backgroundColor = closestColour;
    [rotateView addSubview:dot];


    //5. create the mask
    mask = [CAShapeLayer layer];
    mask.path = donut.CGPath;
    mask.lineWidth = lineWidth;
    mask.fillColor = [UIColor clearColor].CGColor;
    mask.strokeStart = 0.0f;
    mask.strokeEnd = 0.0f;
    mask.strokeColor = [UIColor blackColor].CGColor;
    mask.lineCap = kCALineCapRound;

    //5.1 apply the mask and rotate all by -90 (to move to the 12 position)
    clipView.layer.mask = mask;
    clipView.transform = CGAffineTransformMakeRotation(DEGREES_TO_RADIANS(-90.0f));

}

-(void)animateTo:(float)percentage {

    float difference = fabsf(fromPercentage - percentage);
    float fixedDuration = difference * duration;

    //1. animate stroke End
    CABasicAnimation * strokeEndAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    strokeEndAnimation.duration = fixedDuration;
    strokeEndAnimation.fromValue = @(fromPercentage);
    strokeEndAnimation.toValue = @(percentage);
    strokeEndAnimation.fillMode = kCAFillModeForwards;
    strokeEndAnimation.removedOnCompletion = false;
    strokeEndAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
    [mask addAnimation:strokeEndAnimation forKey:@"strokeEndAnimation"];

    //2. animate rotation of rotateView
    CABasicAnimation * viewRotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
    viewRotationAnimation.duration = fixedDuration;
    viewRotationAnimation.fromValue = @(DEGREES_TO_RADIANS(360 * fromPercentage));
    viewRotationAnimation.toValue = @(DEGREES_TO_RADIANS(360 * percentage));
    viewRotationAnimation.fillMode = kCAFillModeForwards;
    viewRotationAnimation.removedOnCompletion = false;
    viewRotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
    [rotateView.layer addAnimation:viewRotationAnimation forKey:@"viewRotationAnimation"];

    //3. update from percentage
    fromPercentage = percentage;

}

C.创建视图:

Donut * donut = [Donut new];
donut.frame = CGRectMake(20, 100, 140, 140);
donut.baseColour = [[UIColor blackColor] colorWithAlphaComponent:0.2f];
donut.fromColour = [UIColor redColor];
donut.toColour = [UIColor blueColor];
donut.lineWidth = 20.0f;
donut.duration = 2.0f;
[donut layout];
[tasteView addSubview:donut];

D.动画查看:

[donut animateTo:0.5f];

E.说明:

甜甜圈视图通过创建一个基本轨道,clipView,rotateView和的RadialGradient ImageView的开始关闭。 然后计算要在甜甜圈使用两种颜色之间的颜色360。 它通过颜色之间增加的RGB值这样做。 然后径向渐变图像是使用那些颜色创建并添加到所述ImageView的。 因为我想用kCALineCapRound,我加了一个点来掩盖其中的两种颜色满足。 整个事情需要由-90度旋转,把它在12点钟位置。 然后将掩模应用于视图,给它的环形形状。

作为掩模的strokeEnd被改变时,其下方“rotateView”的视图被旋转为好。 这使该行的增长/只要他们处于同步萎缩的印象。

您可能还需要这样的:

#define DEGREES_TO_RADIANS(x) (M_PI * (x) / 180.0)


Answer 3:

由于您的路径是一个圆,你所要求的金额为角梯度 ,也就是说,一种馅饼的改变,因为我们扫半径圆饼的颜色。 没有内置的方式做到这一点,但有这会为你一个伟大的图书馆:

https://github.com/paiv/AngleGradientLayer

诀窍是,你与它在你的圆心中心画出你的角度渐变,然后把口罩上,以便它仅出现在您的圈子行程应该是。



Answer 4:

不幸的是没有。 只有线性和径向梯度; 没有角度梯度支持可在CG层(或以上)。

苹果已经开始使用这些梯度相当严重,例如在观看活动圈,或在定时器应用的睡前区域这是很烦人的。

在有些情况下,你从你的圈子的中心外缘吸引了成千上万的行,然后掩盖他们到你的形状黑客。 这工作,但速度很慢(在屏幕上滚动的时候,当我试图丢帧)。

SpriteKit看起来最有前途: SKShader有一些有用的制服 (程长沿路径当前距离) -一个下探到SKView您的应用程序很容易。 (我的设计师放弃了梯度的要求之前,我有机会尝试这个!)

另外,您也可以使用金属(MTKView)或Core图片(CIFilter)和写自己的着色器。 不幸的是使用金属将意味着在iPhone模拟器没有更多的工作,所以CI将是两个更现实的解决方案。



文章来源: How to draw a circle path with color gradient stroke