I'm trying to detecting wether a given point is inside a closed SVG path in Objective-C. I'm having trouble figuring out how to do the math.
I have a path's coordinates and I'd like to determine wether a random point is inside or outside the path.
Here's an example of a path's coordinates:
"M673 460 c2 0 4 -1 5 -2 1 -1 2 -2 2 -4 0 -2 0 -3 0 -3 0 0 -3 1 -5 1 -3 1 -5 2 -5 3 0 1 0 3 0 4 1 0 2 1 3 1z:"
I'm aware of the CoreGraphics's containsPoint:
method, but I'd like to avoid using this method.
How can I do this by writing my own method?
EDIT:
I'm trying to avoid containsPoint:
because the function seems to crash on some coordinates / paths when using it. It looks quite random when it crashes and when it doesn't.
Here are some examples of paths where containsPoint:
makes the app crash:
"M661 446 c1 -1 3 -1 4 -1 1 -1 2 -2 2 -4 0 -2 0 -2 -2 -2 0 1 -2 1 -3 1 -2 0 -3 1 -3 2 0 1 0 2 0 3 0 0 1 1 2 1z"
"M535 460 c0 0 1 -1 1 -2 1 -2 0 -3 -1 -3 0 0 -1 0 -2 1 0 1 0 2 0 3 1 0 1 1 2 1z"
Xcode breaks with and EXC_BAD_ACCESS
in the assembly by the following two functions: get_y_inflections
and get_cubic_coefficients
.
EDIT 2:
I posted a new question about the containsPoint:
problem.
So, as i needed a Polygon/Interpolation from a Curved Path myself, i might have a solution for your problem as well:
The two 'Public' Functions:
CGPathRef CGPathCreatePolygonPath(CGPathRef path, int quality);
Creates an Path with only Line-Elements, quality is the number of segments a curve is split into
BOOL CGPathContainsPointInterpolated(CGPathRef path, const CGAffineTransform *m, CGPoint point, bool eoFill, int quality);
Does CGPathContainsPoint and Interpolation in one step, quality is again the number of segments a curve is split into.
Here is the implementation.
typedef struct {
CGMutablePathRef path;
int quality;
} InterpolationInfo;
static inline float cubeInterp(float t, float p0, float p1, float p2, float p3) {
return powf(1-t, 3)*p0 + 3*powf(1-t, 2)*t*p1 + 3*(1-t)*powf(t, 2)*p2 + powf(t, 3)*p3;
}
static void pointsForCubeCurve(CGPoint cp0, CGPoint cp1, CGPoint cp2, CGPoint ep, CGPoint *buffer, int numberPoints) {
for (int i = 0; i<numberPoints; i++) {
float t = (i+1)/(float)numberPoints;
buffer[i] = CGPointMake(cubeInterp(t, cp0.x, cp1.x, cp2.x, ep.x), cubeInterp(t, cp0.y, cp1.y, cp2.y, ep.y));
}
}
static inline float quadInterp(float t, float p0, float p1, float p2) {
return powf(1-t, 2)*p0 + 2*(1-t)*t*p1 + powf(t, 2)*p2;
}
static void pointsForQuadCurve(CGPoint cp0, CGPoint cp, CGPoint ep, CGPoint *buffer, int numberPoints) {
for (int i = 0; i<numberPoints; i++) {
float t = (i+1)/(float)numberPoints;
buffer[i] = CGPointMake(quadInterp(t, cp0.x, cp.x, ep.x), quadInterp(t, cp0.x, cp.x, ep.x));
}
}
static void CGPathElementConvertToPolygon(void *info, const CGPathElement *element) {
InterpolationInfo *interpInfo = info;
switch (element->type) {
case kCGPathElementMoveToPoint:
CGPathMoveToPoint(interpInfo->path, NULL, element->points[0].x, element->points[0].y);
break;
case kCGPathElementAddLineToPoint:
CGPathAddLineToPoint(interpInfo->path, NULL, element->points[0].x, element->points[0].y);
break;
case kCGPathElementAddQuadCurveToPoint: {
int nr = interpInfo->quality;
CGPoint buffer[nr];
pointsForQuadCurve(CGPathGetCurrentPoint(interpInfo->path), element->points[0], element->points[1], buffer, nr);
for (int i = 0; i<nr; i++) {
CGPathAddLineToPoint(interpInfo->path, NULL, buffer[i].x, buffer[i].y);
}
break;
}
case kCGPathElementAddCurveToPoint: {
int nr = interpInfo->quality;
CGPoint buffer[nr];
pointsForCubeCurve(CGPathGetCurrentPoint(interpInfo->path), element->points[0], element->points[1], element->points[2], buffer, nr);
for (int i = 0; i<nr; i++) {
CGPathAddLineToPoint(interpInfo->path, NULL, buffer[i].x, buffer[i].y);
}
break;
}
case kCGPathElementCloseSubpath:
CGPathCloseSubpath(interpInfo->path);
break;
default:
break;
}
}
static CGPathRef CGPathCreatePolygonPath(CGPathRef path, int quality) {
CGMutablePathRef newPath = CGPathCreateMutable();
InterpolationInfo info;
info.path = newPath;
info.quality = quality;
CGPathApply(path, &info, CGPathElementConvertToPolygon);
return newPath;
}
static BOOL CGPathContainsPointInterpolated(CGPathRef path, const CGAffineTransform *m, CGPoint point, bool eoFill, int quality) {
CGPathRef polygon = CGPathCreatePolygonPath(path, quality);
BOOL returnValue = CGPathContainsPoint(polygon, m, point, eoFill);
CGPathRelease(polygon);
return returnValue;
}