I'm writing an AIR kiosk app that every night connects to a WordPress server, gets a JSON file with paths to all the content, and then downloads that content and saves it to the kiosk hard drive.
There's several hundred files (jpg, png, f4v, xml) and most of them download/save with no problems. However, there are two f4v files that never get downloaded completely. The complete event does get dispatched, but if I compare the bytesTotal (from the progress event) vs bytesAvailable (from the complete event) they don't match up; bytesTotal is larger. The bytesTotal (from the progress event) matches the bytes on the server.
The bytesLoaded in the progress event never increases to the point that it matches the bytesTotal either so I can't rely on the progress event either. This seems to happen on the same two videos every time. The videos are not very large, one is 13MB and the other is 46MB. I have larger videos that download without any problems.
EDIT: After rebooting my computer, the two videos now finish downloading but I'm getting the same problem with a 300kb png file.
If I paste the url into Firefox it downloads correctly. I've also written a simple c# app to download the files and it is able to download them with no problems, so it appears to be a problem with Flash/AIR.
EDIT: here's a simpler version of the code, this is from a test project and it's the only code (the url is on our local network so you won't be able to download the file yourself):
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.net.URLRequest;
import flash.net.URLStream;
[SWF(backgroundColor="#000000", frameRate="24", width="640", height="480")]
public class Test extends Sprite {
private var fileSize:Number;
private var stream : URLStream;
private var url:String = "http://192.168.150.219/wordpress2/wp-content/uploads/2012/12/John-Butler-clip1.f4v";
public function Test() {
if (stage)
init();
else
this.addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event=null):void {
this.removeEventListener(Event.ADDED_TO_STAGE, init);
stream = new URLStream();
stream.addEventListener(ProgressEvent.PROGRESS, onLoadProgress);
stream.addEventListener(Event.COMPLETE, onLoadComplete);
stream.load(new URLRequest(url));
}
private function onLoadProgress(event:ProgressEvent):void {
fileSize = event.bytesTotal;
var percent:Number = event.bytesLoaded / event.bytesTotal * 100;
trace(percent + "%"); // this never gets to 100%
}
private function onLoadComplete(event:Event):void {
trace("loaded", stream.bytesAvailable, "of", fileSize);
// outputs "loaded 13182905 of 13184365"
// so why is it "complete" when it isn't fully downloaded?
}
}
}