I have a vector3 class.
class vector3
{
float x, y, z;
}
node["x"] = vector3.x;
node["y"] = vector3.y;
node["z"] = vector3.z;
The result is
x: 0
y: 0
z: 0
I want the result to be:
{x: 0, y: 0, z: 0}
If use the old API, I can use YAML::Flow
to set the style:
YAML::Emitter emitter;
out << YAML::Flow << YAML::BeginMap << YAML::Key << "x" << YAML::Value << x << YAML::EndMap
Using the new API, how can I set the style?
I asked this question on a yaml-cpp project issue page:
https://code.google.com/p/yaml-cpp/issues/detail?id=186
I got the answer:
You can still use the emitter and set the flow style:
YAML::Emitter emitter; emitter << YAML::Flow << node;
but the vector3
is part of the object. I specialize the YAML::convert<>
template class
template<>
struct convert<vector3>
{
static Node encode(const vector3 & rhs)
{
Node node = YAML::Load("{}");
node["x"] = rhs.x;
node["y"] = rhs.y;
node["z"] = rhs.z;
return node;
}
}
so I need to return a node, but the emitter can't convert to a node.
I need the object to like that:
GameObject:
m_Layer: 0
m_Pos: {x: 0.500000, y: 0.500000, z: 0.500000}
How can I do this?