I want to get the value using GL_FLOAT texture by glReadPixels.
My Android device support OES_texture_float. but, it became an error to attach GL_FLOAT texture.
In OpenGL ES 2.0 in Android, to attach GL_FLOAT texture to FBO is impossible? Or depend on hardware?
Part of my code is:
Init:
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D,texture);
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,texWidth,texHeight,0,GL_RGB,GL_FLOAT,NULL);
FBO Attach:
glBindFramebuffer(GL_FRAMEBUFFER,framebuffer);
glFramebufferTexture2D(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_TEXTURE_2D,texture,0);
checkGlError("FBO Settings");
// glGetError() return 0x502.
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
// glCheckFramebufferStatus() return 0.
If anyone has some insight i'd ppreciate it.