通过手指的Android画在画布中通过手指的Android画在画布中(Draw in Canvas

2019-05-08 16:07发布

我需要建立一个项目,通过手指在画布上绘画,

让我的手指的触摸事件和运动事件,并由此得出。

任何一个可以指点我怎么去启动项目,

什么是做这样的事最好的成分?

Answer 1:

首先,通过SDK样品中的Fingerpaint演示下去。

另一个示例:

public class MainActivity extends Activity {

    DrawingView dv ;
    private Paint mPaint;    

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        dv = new DrawingView(this);
        setContentView(dv);
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setDither(true);
        mPaint.setColor(Color.GREEN);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeJoin(Paint.Join.ROUND);
        mPaint.setStrokeCap(Paint.Cap.ROUND);
        mPaint.setStrokeWidth(12);
    }

    public class DrawingView extends View {

        public int width;
        public  int height;
        private Bitmap  mBitmap;
        private Canvas  mCanvas;
        private Path    mPath;
        private Paint   mBitmapPaint;
        Context context;
        private Paint circlePaint;
        private Path circlePath;

        public DrawingView(Context c) {
            super(c);
            context=c;
            mPath = new Path();
            mBitmapPaint = new Paint(Paint.DITHER_FLAG);
            circlePaint = new Paint();
            circlePath = new Path();
            circlePaint.setAntiAlias(true);
            circlePaint.setColor(Color.BLUE);
            circlePaint.setStyle(Paint.Style.STROKE);
            circlePaint.setStrokeJoin(Paint.Join.MITER);
            circlePaint.setStrokeWidth(4f);
        }

        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);

            mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
            mCanvas = new Canvas(mBitmap);
        }

        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);

            canvas.drawBitmap( mBitmap, 0, 0, mBitmapPaint);
            canvas.drawPath( mPath,  mPaint);
            canvas.drawPath( circlePath,  circlePaint);
        }

        private float mX, mY;
        private static final float TOUCH_TOLERANCE = 4;

        private void touch_start(float x, float y) {
            mPath.reset();
            mPath.moveTo(x, y);
            mX = x;
            mY = y;
        }

        private void touch_move(float x, float y) {
            float dx = Math.abs(x - mX);
            float dy = Math.abs(y - mY);
            if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
                mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
                mX = x;
                mY = y;

                circlePath.reset();
                circlePath.addCircle(mX, mY, 30, Path.Direction.CW);
            }
        }

        private void touch_up() {
            mPath.lineTo(mX, mY);
            circlePath.reset();
            // commit the path to our offscreen
            mCanvas.drawPath(mPath,  mPaint);
            // kill this so we don't double draw
            mPath.reset();
        }

        @Override
        public boolean onTouchEvent(MotionEvent event) {
            float x = event.getX();
            float y = event.getY();

            switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    touch_start(x, y);
                    invalidate();
                    break;
                case MotionEvent.ACTION_MOVE:
                    touch_move(x, y);
                    invalidate();
                    break;
                case MotionEvent.ACTION_UP:
                    touch_up();
                    invalidate();
                    break;
            }
            return true;
        }
    }
}

快照

说明:

您正在创建一个视图类,然后扩展视图。 你重写的onDraw()。 您添加的其中手指触摸和移动路径。 您覆盖的这个目的onTouch()。 在你的onDraw()画出你使用你选择的油漆的路径。 你应该调用无效()以刷新视图。

要选择选项,你可以单击菜单并选择选项。

以下可以用作参考。 您可以根据自己的需要修改的下方。

public class FingerPaintActivity extends Activity
        implements ColorPickerDialog.OnColorChangedListener {

    MyView mv;
    AlertDialog dialog;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        mv= new MyView(this);
        mv.setDrawingCacheEnabled(true);
        mv.setBackgroundResource(R.drawable.afor);//set the back ground if you wish to
        setContentView(mv);
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setDither(true);
        mPaint.setColor(0xFFFF0000);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeJoin(Paint.Join.ROUND);
        mPaint.setStrokeCap(Paint.Cap.ROUND);
        mPaint.setStrokeWidth(20);
        mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 },
                0.4f, 6, 3.5f);
        mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);
    }

    private Paint       mPaint;
    private MaskFilter  mEmboss;
    private MaskFilter  mBlur;

    public void colorChanged(int color) {
        mPaint.setColor(color);
    }

    public class MyView extends View {

        private static final float MINP = 0.25f;
        private static final float MAXP = 0.75f;
        private Bitmap  mBitmap;
        private Canvas  mCanvas;
        private Path    mPath;
        private Paint   mBitmapPaint;
        Context context;

        public MyView(Context c) {
            super(c);
            context=c;
            mPath = new Path();
            mBitmapPaint = new Paint(Paint.DITHER_FLAG);

        }

        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
            mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
            mCanvas = new Canvas(mBitmap);

        }

        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);

            canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
            canvas.drawPath(mPath, mPaint);
        }

        private float mX, mY;
        private static final float TOUCH_TOLERANCE = 4;

        private void touch_start(float x, float y) {
            //showDialog(); 
            mPath.reset();
            mPath.moveTo(x, y);
            mX = x;
            mY = y;

        }
        private void touch_move(float x, float y) {
            float dx = Math.abs(x - mX);
            float dy = Math.abs(y - mY);
            if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
                mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
                mX = x;
                mY = y;
            }
        }

        private void touch_up() {
            mPath.lineTo(mX, mY);
            // commit the path to our offscreen
            mCanvas.drawPath(mPath, mPaint);
            // kill this so we don't double draw
            mPath.reset();
            mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SCREEN));
            //mPaint.setMaskFilter(null);
        }

        @Override
        public boolean onTouchEvent(MotionEvent event) {
            float x = event.getX();
            float y = event.getY();

            switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    touch_start(x, y);
                    invalidate();
                    break;
                case MotionEvent.ACTION_MOVE:

                    touch_move(x, y);
                    invalidate();
                    break;
                case MotionEvent.ACTION_UP:
                    touch_up();
                    invalidate();
                    break;
            }
            return true;
        }
    }

    private static final int COLOR_MENU_ID = Menu.FIRST;
    private static final int EMBOSS_MENU_ID = Menu.FIRST + 1;
    private static final int BLUR_MENU_ID = Menu.FIRST + 2;
    private static final int ERASE_MENU_ID = Menu.FIRST + 3;
    private static final int SRCATOP_MENU_ID = Menu.FIRST + 4;
    private static final int Save = Menu.FIRST + 5;

    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        super.onCreateOptionsMenu(menu);

        menu.add(0, COLOR_MENU_ID, 0, "Color").setShortcut('3', 'c');
        menu.add(0, EMBOSS_MENU_ID, 0, "Emboss").setShortcut('4', 's');
        menu.add(0, BLUR_MENU_ID, 0, "Blur").setShortcut('5', 'z');
        menu.add(0, ERASE_MENU_ID, 0, "Erase").setShortcut('5', 'z');
        menu.add(0, SRCATOP_MENU_ID, 0, "SrcATop").setShortcut('5', 'z');
        menu.add(0, Save, 0, "Save").setShortcut('5', 'z');

        return true;
    }

    @Override
    public boolean onPrepareOptionsMenu(Menu menu) {
        super.onPrepareOptionsMenu(menu);
        return true;
    }

    @Override
    public boolean onOptionsItemSelected(MenuItem item) {
        mPaint.setXfermode(null);
        mPaint.setAlpha(0xFF);

        switch (item.getItemId()) {
            case COLOR_MENU_ID:
                new ColorPickerDialog(this, this, mPaint.getColor()).show();
                return true;
            case EMBOSS_MENU_ID:
                if (mPaint.getMaskFilter() != mEmboss) {
                    mPaint.setMaskFilter(mEmboss);
                } else {
                    mPaint.setMaskFilter(null);
                }
                return true;
            case BLUR_MENU_ID:
                if (mPaint.getMaskFilter() != mBlur) {
                    mPaint.setMaskFilter(mBlur);
                } else {
                    mPaint.setMaskFilter(null);
                }
                return true;
            case ERASE_MENU_ID:
                mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
                mPaint.setAlpha(0x80);
                return true;
            case SRCATOP_MENU_ID:

                mPaint.setXfermode(new PorterDuffXfermode(
                        PorterDuff.Mode.SRC_ATOP));
                mPaint.setAlpha(0x80);
                return true;
            case Save:
                AlertDialog.Builder editalert = new AlertDialog.Builder(FingerPaintActivity.this);
                editalert.setTitle("Please Enter the name with which you want to Save");
                final EditText input = new EditText(FingerPaintActivity.this);
                LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(
                        LinearLayout.LayoutParams.FILL_PARENT,
                        LinearLayout.LayoutParams.FILL_PARENT);
                input.setLayoutParams(lp);
                editalert.setView(input);
                editalert.setPositiveButton("OK", new DialogInterface.OnClickListener() {
                    public void onClick(DialogInterface dialog, int whichButton) {

                        String name= input.getText().toString();
                        Bitmap bitmap = mv.getDrawingCache();

                        String path = Environment.getExternalStorageDirectory().getAbsolutePath();
                        File file = new File("/sdcard/"+name+".png");
                        try
                        {
                            if(!file.exists())
                            {
                                file.createNewFile();
                            }
                            FileOutputStream ostream = new FileOutputStream(file);
                            bitmap.compress(CompressFormat.PNG, 10, ostream);
                            ostream.close();
                            mv.invalidate();
                        }
                        catch (Exception e)
                        {
                            e.printStackTrace();
                        }finally
                        {

                            mv.setDrawingCacheEnabled(false);
                        }
                    }
                });

                editalert.show();
                return true;
        }
        return super.onOptionsItemSelected(item);
    }
}

颜色选择器

public class ColorPickerDialog extends Dialog {

    public interface OnColorChangedListener {
        void colorChanged(int color);
    }

    private OnColorChangedListener mListener;
    private int mInitialColor;

    private static class ColorPickerView extends View {
        private Paint mPaint;
        private Paint mCenterPaint;
        private final int[] mColors;
        private OnColorChangedListener mListener;

        ColorPickerView(Context c, OnColorChangedListener l, int color) {
            super(c);
            mListener = l;
            mColors = new int[] {
                    0xFFFF0000, 0xFFFF00FF, 0xFF0000FF, 0xFF00FFFF, 0xFF00FF00,
                    0xFFFFFF00, 0xFFFF0000
            };
            Shader s = new SweepGradient(0, 0, mColors, null);

            mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
            mPaint.setShader(s);
            mPaint.setStyle(Paint.Style.STROKE);
            mPaint.setStrokeWidth(32);

            mCenterPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
            mCenterPaint.setColor(color);
            mCenterPaint.setStrokeWidth(5);
        }

        private boolean mTrackingCenter;
        private boolean mHighlightCenter;

        @Override
        protected void onDraw(Canvas canvas) {
            float r = CENTER_X - mPaint.getStrokeWidth()*0.5f;

            canvas.translate(CENTER_X, CENTER_X);

            canvas.drawOval(new RectF(-r, -r, r, r), mPaint);
            canvas.drawCircle(0, 0, CENTER_RADIUS, mCenterPaint);

            if (mTrackingCenter) {
                int c = mCenterPaint.getColor();
                mCenterPaint.setStyle(Paint.Style.STROKE);

                if (mHighlightCenter) {
                    mCenterPaint.setAlpha(0xFF);
                } else {
                    mCenterPaint.setAlpha(0x80);
                }
                canvas.drawCircle(0, 0,
                        CENTER_RADIUS + mCenterPaint.getStrokeWidth(),
                        mCenterPaint);

                mCenterPaint.setStyle(Paint.Style.FILL);
                mCenterPaint.setColor(c);
            }
        }

        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            setMeasuredDimension(CENTER_X*2, CENTER_Y*2);
        }

        private static final int CENTER_X = 100;
        private static final int CENTER_Y = 100;
        private static final int CENTER_RADIUS = 32;

        private int floatToByte(float x) {
            int n = java.lang.Math.round(x);
            return n;
        }

        private int pinToByte(int n) {
            if (n < 0) {
                n = 0;
            } else if (n > 255) {
                n = 255;
            }
            return n;
        }

        private int ave(int s, int d, float p) {
            return s + java.lang.Math.round(p * (d - s));
        }

        private int interpColor(int colors[], float unit) {
            if (unit <= 0) {
                return colors[0];
            }
            if (unit >= 1) {
                return colors[colors.length - 1];
            }

            float p = unit * (colors.length - 1);
            int i = (int)p;
            p -= i;

            // now p is just the fractional part [0...1) and i is the index
            int c0 = colors[i];
            int c1 = colors[i+1];
            int a = ave(Color.alpha(c0), Color.alpha(c1), p);
            int r = ave(Color.red(c0), Color.red(c1), p);
            int g = ave(Color.green(c0), Color.green(c1), p);
            int b = ave(Color.blue(c0), Color.blue(c1), p);

            return Color.argb(a, r, g, b);
        }

        private int rotateColor(int color, float rad) {
            float deg = rad * 180 / 3.1415927f;
            int r = Color.red(color);
            int g = Color.green(color);
            int b = Color.blue(color);

            ColorMatrix cm = new ColorMatrix();
            ColorMatrix tmp = new ColorMatrix();

            cm.setRGB2YUV();
            tmp.setRotate(0, deg);
            cm.postConcat(tmp);
            tmp.setYUV2RGB();
            cm.postConcat(tmp);

            final float[] a = cm.getArray();

            int ir = floatToByte(a[0] * r +  a[1] * g +  a[2] * b);
            int ig = floatToByte(a[5] * r +  a[6] * g +  a[7] * b);
            int ib = floatToByte(a[10] * r + a[11] * g + a[12] * b);

            return Color.argb(Color.alpha(color), pinToByte(ir),
                    pinToByte(ig), pinToByte(ib));
        }

        private static final float PI = 3.1415926f;

        @Override
        public boolean onTouchEvent(MotionEvent event) {
            float x = event.getX() - CENTER_X;
            float y = event.getY() - CENTER_Y;
            boolean inCenter = java.lang.Math.sqrt(x*x + y*y) <= CENTER_RADIUS;

            switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    mTrackingCenter = inCenter;
                    if (inCenter) {
                        mHighlightCenter = true;
                        invalidate();
                        break;
                    }
                case MotionEvent.ACTION_MOVE:
                    if (mTrackingCenter) {
                        if (mHighlightCenter != inCenter) {
                            mHighlightCenter = inCenter;
                            invalidate();
                        }
                    } else {
                        float angle = (float)java.lang.Math.atan2(y, x);
                        // need to turn angle [-PI ... PI] into unit [0....1]
                        float unit = angle/(2*PI);
                        if (unit < 0) {
                            unit += 1;
                        }
                        mCenterPaint.setColor(interpColor(mColors, unit));
                        invalidate();
                    }
                    break;
                case MotionEvent.ACTION_UP:
                    if (mTrackingCenter) {
                        if (inCenter) {
                            mListener.colorChanged(mCenterPaint.getColor());
                        }
                        mTrackingCenter = false;    // so we draw w/o halo
                        invalidate();
                    }
                    break;
            }
            return true;
        }
    }

    public ColorPickerDialog(Context context,
                             OnColorChangedListener listener,
                             int initialColor) {
        super(context);

        mListener = listener;
        mInitialColor = initialColor;
    }

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        OnColorChangedListener l = new OnColorChangedListener() {
            public void colorChanged(int color) {
                mListener.colorChanged(color);
                dismiss();
            }
        };

        setContentView(new ColorPickerView(getContext(), l, mInitialColor));
        setTitle("Pick a Color");
    }
}


Answer 2:

关于上述Raghunandan的漂亮的代码。

很多人问如何“清除”图纸。 以下是如何做到这一点:

public void clearDrawing()
    {
    Utils.Log("RaghunandanDraw, how to clear....");

    setDrawingCacheEnabled(false);
    // don't forget that one and the match below,
    // or you just keep getting a duplicate when you save.

    onSizeChanged(width, height, width, height);
    invalidate();

    setDrawingCacheEnabled(true);
    }

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh)
    {
    super.onSizeChanged(w, h, oldw, oldh);

    width = w;      // don't forget these
    height = h;

    mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
    mCanvas = new Canvas(mBitmap);
    }

很多人问如何“拯救”图。 以下是如何做到这一点:

public DrawingView(Context c)
  {
  circlePaint.setStrokeJoin(Paint.Join.MITER);
  circlePaint.setStrokeWidth(4f); 
  etc...

  // in the class where you set up the view, add this:
  setDrawingCacheEnabled( true );
  }

public void saveDrawing()
  {
  Bitmap whatTheUserDrewBitmap = getDrawingCache();
  // don't forget to clear it (see above) or you just get duplicates

  // almost always you will want to reduce res from the very high screen res
  whatTheUserDrewBitmap =
         ThumbnailUtils.extractThumbnail(whatTheUserDrewBitmap, 256, 256);
  // NOTE that's an incredibly useful trick for cropping/resizing squares
  // while handling all memory problems etc
  // http://stackoverflow.com/a/17733530/294884

  // you can now save the bitmap to a file, or display it in an ImageView:
  ImageView testArea = ...
  testArea.setImageBitmap( whatTheUserDrewBitmap );

  // these days you often need a "byte array". for example,
  // to save to parse.com or other cloud services
  ByteArrayOutputStream baos = new ByteArrayOutputStream();
  whatTheUserDrewBitmap.compress(Bitmap.CompressFormat.PNG, 0, baos);
  byte[] yourByteArray;
  yourByteArray = baos.toByteArray();
  }

希望它可以帮助别人,因为这帮助了我。



Answer 3:

你可以使用这个类简单:

public class DoodleCanvas  extends View{

    private Paint mPaint;
    private Path mPath;

    public DoodleCanvas(Context context, AttributeSet attrs) {
        super(context, attrs);
        mPaint = new Paint();
        mPaint.setColor(Color.RED);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeJoin(Paint.Join.ROUND);
        mPaint.setStrokeCap(Paint.Cap.ROUND);
        mPaint.setStrokeWidth(10);
        mPath = new Path();
    }


    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawPath(mPath, mPaint);
        super.onDraw(canvas);
    }


    @Override
    public boolean onTouchEvent(MotionEvent event) {

        switch (event.getAction()){

            case MotionEvent.ACTION_DOWN:
                mPath.moveTo(event.getX(), event.getY());
                break;

            case MotionEvent.ACTION_MOVE:
                mPath.lineTo(event.getX(), event.getY());
                invalidate();
                break;

            case MotionEvent.ACTION_UP:
                break;
        }

        return true;
    }
}


Answer 4:

教程绘制线使用位图,Canvas和油漆类。 画线,在手指触摸和androiddraw

这里一个简单的类画线用帆布,如下所示。

    public class TestLineView extends View {

    private Paint paint;
    private PointF startPoint, endPoint;
    private boolean isDrawing;

    public TestLineView(Context context)
    {
        super(context);
        init();
    }

    private void init()
    {
        paint = new Paint();
        paint.setColor(Color.RED);
        paint.setStyle(Style.STROKE);
        paint.setStrokeWidth(2);
        paint.setAntiAlias(true);
    }

    @Override
    protected void onDraw(Canvas canvas)
    {
        if(isDrawing)
        {
            canvas.drawLine(startPoint.x, startPoint.y, endPoint.x, endPoint.y, paint);
        }
    }


    @Override
    public boolean onTouchEvent(MotionEvent event)
    {
        switch (event.getAction())
        {
            case MotionEvent.ACTION_DOWN:
                startPoint = new PointF(event.getX(), event.getY());
                endPoint = new PointF();
                isDrawing = true;
                break;
            case MotionEvent.ACTION_MOVE:
                if(isDrawing)
                {
                    endPoint.x = event.getX();
                    endPoint.y = event.getY();
                    invalidate();
                }
                break;
            case MotionEvent.ACTION_UP:
                if(isDrawing)
                {
                    endPoint.x = event.getX();
                    endPoint.y = event.getY();
                    isDrawing = false;
                    invalidate();
                }
                break;
            default:
                break;
        }
        return true;
    }
}


Answer 5:

我想补充一个事情,如果你使用的布局通胀的构造在drawView函数是不正确的,在类中添加这些构造是非常重要的:

public DrawingView(Context c, AttributeSet attrs) {
    super(c, attrs);
    ...
}

public DrawingView(Context c, AttributeSet attrs, int defStyle) {
    super(c, attrs, defStyle);
    ...
}

或Android系统不能夸大布局文件。 我希望这可以帮助。



文章来源: Draw in Canvas by finger, Android