When I try to run my application on a simulator, everything works fine. But when I try to build it to test it on a real device, I get the following error:
CodeSign /Users/fvoordeckers/Library/Developer/Xcode/DerivedData/MyProject-##########/Build/Products/Debug-iphoneos/MyProject.xctest
cd /Users/fvoordeckers/Documents/Projecten/MyProject/iOS
export CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate
export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
Signing Identity: "iPhone Developer: Frederik (########)"
/usr/bin/codesign --force --sign ##################/Users/fvoordeckers/Library/Developer/Xcode/DerivedData/MyProject-##########/Build/Products/Debug-iphoneos/MyProject.xctest
/Users/fvoordeckers/Library/Developer/Xcode/DerivedData/MyProject-##########/Build/Products/Debug-iphoneos/MyProject.xctest: bundle format unrecognized, invalid, or unsuitable
Command /usr/bin/codesign failed with exit code 1
I've changed IDs with #
. I created a provisioning profile that includes the device I'm using and al the required certificates. It doesn't seem to have a problem with the app but with the xctest... I also tried adding the '--deep' flag to the signing configuration but it didn't help...