I'd like to access this function in my c# code, is this possible? so in the end the c++ code would call my function and also apply the struct called "sFrameofData".
C++ Code:
//The user supplied function will be called whenever a frame of data arrives.
DLL int Cortex_SetDataHandlerFunc(void (*MyFunction)(sFrameOfData* pFrameOfData));
Would this work perhaps?
C# Code:
[DllImport("Cortex_SDK.dll")]
public extern static int Cortex_SetDataHandlerFunc(ref IntPtr function(ref IntPtr pFrameOfData) );
You want to use a delegate that matches the method signature of your "MyFunction" C++ method.
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void MyFunctionDelegate(IntPtr frame);
[DllImport("Cortex_SDK.dll")]
public extern static int Cortex_SetDataHandlerFunc(
[MarshalAs(UnmanagedType.FunctionPtr)]MyFunctionDelegate functionCallback);
I am not sure what is the proper way but I don't think is enough to use ref IntPtr for functions and structures...
see here for some help: C# P/Invoke: Marshalling structures containing function pointers