I am trying to draw the the bottom half of the circle using the appropriate x=cos(theta), y=sin(theta) functions. If I iterate theta from Math.PI to 2*Math.PI I seem to be getting the upper half of the circle instead:
What am I doing wrong in this code snippet:
window.onload = function()
{
var canvas = document.getElementById('circle-canvas');
if (canvas && canvas.getContext) {
var context = canvas.getContext('2d');
if (context) {
context.strokeStyle = "#369";
context.lineWidth = 4;
j = canvas.width / 2;
k = canvas.height / 2;
r = canvas.width / 4;
function computeX(theta, r, j, k){ return r * Math.cos(theta) + j; }
function computeY(theta, r, j, k){ return r * Math.sin(theta) + k; }
start = Math.PI;
context.lineTo(computeX(start, r, j, k), computeY(start, r, j, k));
for(var theta = start; theta <= (2*Math.PI); theta += .1)
{
x = computeX(theta, r, j, k);
y = computeY(theta, r, j, k),
context.lineTo(x, y);
}
context.stroke();
context.closePath();
}
}
}
EDIT: I am aware of the arc function. I need to implement the arc this way because this will be used as part of a bigger problem where I need to compute each individual point of the arc.