I'm drawing an image using rgb pixel data. I need to set transparent background color for that image. What value I can set for alpha to be a transparent image? Or is there any other solution for this?
问题:
回答1:
If I understand what you need, you basically want to turn specific colors on an image transparent. To do that you need to use getImageData
check out mdn for an explanation on pixel manipulation.
Heres some sample code
var imgd = ctx.getImageData(0, 0, imageWidth, imageHeight),
pix = imgd.data;
for (var i = 0, n = pix.length; i <n; i += 4) {
var r = pix[i],
g = pix[i+1],
b = pix[i+2];
if(g > 150){
// If the green component value is higher than 150
// make the pixel transparent because i+3 is the alpha component
// values 0-255 work, 255 is solid
pix[i + 3] = 0;
}
}
ctx.putImageData(imgd, 0, 0);
And a working demo
With the above code you could check for fuschia by using
if(r == 255 && g == 0 && b == 255)
回答2:
I think you want the clearRect canvas method:
http://www.w3schools.com/html5/canvas_clearrect.asp
This will let you clear pixels to transparent (or any other RGBA color) without fuss or pixel manipulation.
回答3:
an alpha of 0 indications that pixel is completely transparent an alpha value of 255 is completely opaque meaning that it will have no transparency.
if you portions of your image are completely transparent (an alpha of 0) it doesn't matter what you use for the RGB values as long as use an Alpha of 0. On a side note some older windows programs that I have used make an assumption like the upper left pixel or the lower right pixel is to be used as the transparency color. It would then loop through all of the pixels and set the alpha to 0 when it encountered this specific RGB value.
If you use an Alpha of 127 and the image appeared on top of another image it would look like the two images are equally visible or that the bottom image is bleeding 50% of it's colors through to the top image.
Set a variable for alpha if you want to test and see what it looks like when you apply it to the entire image.