Using three.js, I'm working on a web page to display a flip cube (a.k.a. magic cube; see e.g. the video on this page).
On a flip cube, there are typically images that are spread out across multiple pieces of the cube. For example, the boat image shown above is spread across the faces of four cubelets. In three.js terms, there are multiple meshes that need to use the same image for their material texture, but each at a different offset.
As far as I understand it, in three.js, offset is a property of a texture, not of a material or a mesh. Therefore, it would appear that you cannot have a single texture that is used at a different offset in two different places.
So does that mean that in order to have different parts of the boat image shown on four different faces, I have to create four separate textures, meaning that we load the boat image into memory four times? I'm hoping that's not the case.
Here's a relevant piece of the code:
// create an array with the textures
var textureArray = [];
var texNames = ['boat', 'camels', 'elephants', 'hippo',
'natpark', 'ostrich', 'coatofarms-w', 'kenyamap-w', 'nairobi-w'];
texNames.map(function(texName) {
textureArray.push(THREE.ImageUtils.loadTexture(
'images/256/' + texName + '.jpg' ));
});
// Create a material for each texture.
for (var x=0; x <= 1; x++) {
for (var y=0; y <= 1; y++) {
for (var z=0; z <= 1; z++) {
var materialArray = [];
textureArray.map(function(tex) {
// Learned: cannot set this offset for one material,
// without it affecting all materials that use this texture.
tex.offset.x = x * 0.2;
tex.offset.y = y * 0.2;
materialArray.push(new THREE.MeshBasicMaterial( { map: tex }));
});
var cubeMaterial = new THREE.MeshFaceMaterial(materialArray.slice(0, 6));
var cube = new THREE.Mesh( cubeGeom, cubeMaterial );
cube.position.set(x * 50 - 25, y * 50 - 25, z * 50 - 25);
scene.add(cube);
}
}
}
If you look at it on http://www.huttar.net/lars-kathy/tmp/flipcube.html, you'll see that all the texture images are displayed offset by the same amount on each cubelet face, even though they are set to different offsets on different cubelets. This seems to confirm that you can't have different uses of the same texture with different offsets.
How can I get different meshes to use the same texture at different offsets, so I don't have to load the same image multiple times into multiple textures?