If I have an Uint8Array
array in JavaScript, how would I get the last four bytes and then convert that to an int? Using C# I would do something like this:
int count = BitConverter.ToInt32(array, array.Length - 4);
Is there an inequivalent way to do this using JavaScript?
Access the underlying ArrayBuffer
and create a new TypedArray
with a slice of its bytes:
var u8 = new Uint8Array([1,2,3,4,5,6]); // original array
var u32bytes = u8.buffer.slice(-4); // last four bytes as a new `ArrayBuffer`
var uint = new Uint32Array(u32bytes)[0];
If the TypedArray
does not cover the entire buffer, you need to be a little trickier, but not much:
var startbyte = u8.byteOffset + u8.byteLength - Uint32Array.BYTES_PER_ELEMENT;
var u32bytes = u8.buffer.slice(startbyte, startbyte + Uint32Array.BYTES_PER_ELEMENT);
This works in both cases.
If the bytes you want fit in the alignment boundary of your underlying buffer for the datatype (e.g., you want the 32-bit value of bytes 4-8 of the underlying buffer), you can avoid copying the bytes with slice()
and just supply a byteoffset to the view constructor, as in @Bergi's answer.
Below is a very-lightly-tested function that should get the scalar value of any offset you want. It will avoid copying if possible.
function InvalidArgument(msg) {
this.message = msg | null;
}
function scalarValue(buf_or_view, byteOffset, type) {
var buffer, bufslice, view, sliceLength = type.BYTES_PER_ELEMENT;
if (buf_or_view instanceof ArrayBuffer) {
buffer = buf_or_view;
if (byteOffset < 0) {
byteOffset = buffer.byteLength - byteOffset;
}
} else if (buf_or_view.buffer instanceof ArrayBuffer) {
view = buf_or_view;
buffer = view.buffer;
if (byteOffset < 0) {
byteOffset = view.byteOffset + view.byteLength + byteOffset;
} else {
byteOffset = view.byteOffset + byteOffset;
}
return scalarValue(buffer, view.byteOffset + byteOffset, type);
} else {
throw new InvalidArgument('buf_or_view must be ArrayBuffer or have a .buffer property');
}
// assert buffer instanceof ArrayBuffer
// assert byteOffset > 0
// assert byteOffset relative to entire buffer
try {
// try in-place first
// only works if byteOffset % slicelength === 0
return (new type(buffer, byteOffset, 1))[0]
} catch (e) {
// if this doesn't work, we need to copy the bytes (slice them out)
bufslice = buffer.slice(byteOffset, byteOffset + sliceLength);
return (new type(bufslice, 0, 1))[0]
}
}
You would use it like this:
// positive or negative byte offset
// relative to beginning or end *of a view*
100992003 === scalarValueAs(u8, -4, Uint32Array)
// positive or negative byte offset
// relative to the beginning or end *of a buffer*
100992003 === scalarValue(u8.buffer, -4, Uint32Array)
Do you have an example? I think this would do it:
var result = ((array[array.length - 1]) |
(array[array.length - 2] << 8) |
(array[array.length - 3] << 16) |
(array[array.length - 4] << 24));
A little inelegant, but if you can do it manually based on the endianess.
Little endian:
var count = 0;
// assuming the array has at least four elements
for(var i = array.length - 1; i >= array.length - 4; i--)
{
count = count << 8 + array[i];
}
Big endian:
var count = 0;
// assuming the array has at least four elements
for(var i = array.length - 4; i <= array.length - 1 ; i++)
{
count = count << 8 + array[i];
}
This can be extended to other data lengths
Edit: Thanks to David for pointing out my typos
It should be more efficient to just create an Uint32Array
view on the same ArrayBuffer and accessing the 32-bit number directly:
var uint8array = new Uint8Array([1,2,3,4,5,6,7,8]);
var uint32array = new Uint32Array(
uint8array.buffer,
uint8array.byteOffset + uint8array.byteLength - 4,
1 // 4Bytes long
);
return uint32array[0];
Nowadays if you can live with IE 11+ / Chrome 49+ / Firefox 50+, then you can use DataView to make your life almost as easy as in C#:
var u8array = new Uint8Array([0xFF, 0xFF, 0xFF, 0xFF]); // -1
var view = new DataView(u8array.buffer)
console.log("result:" + view.getInt32());
Test it here: https://jsfiddle.net/3udtek18/1/
var a = Uint8Array(6)
a.set([1,2,8,0,0,1])
i1 = a[a.length-4];
i2 = a[a.length-3];
i3 = a[a.length-2];
i4 = a[a.length-1];
console.log(i1<<24 | i2<<16 | i3<<8 | i4);
It's a shame there are not build in ways to do this.
I needed to read variables of variable sizes so based on Imortenson answer I've wrote this little function where p
is read position and s
is number of bytes to read:
function readUInt(arr, p, s) {
var r = 0;
for (var i = s-1; i >= 0; i--) {
r |= arr[p + i] << (i * 8);
} return r >>> 0;
}
var iable = readUint(arr, arr.length - 4, 4);