I am trying to implement a simple category for SKPhysicsBody
that will allow me to apply 'perfect bouncing' to a physics body.
What this will simply do is when perfectBouncing = YES
the following will happen:
restitution = 1.0
linearDamping = 0.0
friction = 0.0
However, when I try to use my implementation as shown below, I get a weird crash telling me that I can't send perfectBouncing
messages to PKPhysicsBody
, which is a class that I never refer to and doesn't exist in my project or to my knowledge in the SpriteKit SDK.
And yes, the catagory is being imported.
Crash Message
-[PKPhysicsBody setPerfectBouncing:]: unrecognized selector sent to instance 0x7fa828f84610
*** First throw call stack:
(
0 CoreFoundation 0x000000010882b3f5 __exceptionPreprocess + 165
1 libobjc.A.dylib 0x0000000107dbfbb7 objc_exception_throw + 45
2 CoreFoundation 0x000000010883250d -[NSObject(NSObject) doesNotRecognizeSelector:] + 205
3 CoreFoundation 0x000000010878a7fc ___forwarding___ + 988
4 CoreFoundation 0x000000010878a398 _CF_forwarding_prep_0 + 120
5 Squash The Dot 0x000000010785662c -[gameNode viewDidAnimateIn] + 1116
6 Squash The Dot 0x000000010783e709 -[lzyViewHandler initViewChild:] + 3305
7 Squash The Dot 0x000000010783d93d -[lzyViewHandler initViewChildren:] + 573
8 Squash The Dot 0x000000010785d3e0 __28-[splashVC viewDidAnimateIn]_block_invoke + 256
9 SpriteKit 0x000000010933837e _ZN9SKCAction25didFinishWithTargetAtTimeEP9SKCSprited + 44
10 SpriteKit 0x0000000109399638 _ZN9SKCSprite6updateEd + 170
11 SpriteKit 0x0000000109352dd4 -[SKScene _update:] + 119
12 SpriteKit 0x000000010936d299 -[SKView(Private) _update:] + 563
13 SpriteKit 0x000000010936ac2f -[SKView renderCallback:] + 829
14 SpriteKit 0x0000000109367cec __29-[SKView setUpRenderCallback]_block_invoke + 54
15 SpriteKit 0x0000000109394744 -[SKDisplayLink _callbackForNextFrame:] + 256
16 QuartzCore 0x00000001091f88f7 _ZN2CA7Display15DisplayLinkItem8dispatchEv + 37
17 QuartzCore 0x00000001091f87bf _ZN2CA7Display11DisplayLink14dispatch_itemsEyyy + 315
18 CoreFoundation 0x00000001087934e4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
19 CoreFoundation 0x00000001087930a5 __CFRunLoopDoTimer + 1045
20 CoreFoundation 0x00000001087563dd __CFRunLoopRun + 1901
21 CoreFoundation 0x0000000108755a06 CFRunLoopRunSpecific + 470
22 GraphicsServices 0x000000010be319f0 GSEventRunModal + 161
23 UIKit 0x000000010953f550 UIApplicationMain + 1282
24 Squash The Dot 0x00000001078550a3 main + 115
25 libdyld.dylib 0x000000010b6cb145 start + 1
)
Category Implementation
#import <SpriteKit/SpriteKit.h>
@interface SKPhysicsBody (lzySKPhysics)
// Enables perfect boucing by setting friction = 0, linearDamping = 0 and restitution = 1.
@property (nonatomic) BOOL perfectBouncing;
@end
@implementation SKPhysicsBody (lzySKPhysics)
-(BOOL) perfectBouncing {
return (self.restitution == 1 && self.linearDamping == 0 && self.friction == 0);
}
-(void) setPerfectBouncing:(BOOL)perfectBouncing {
self.restitution = perfectBouncing;
self.linearDamping = !perfectBouncing;
self.friction = !perfectBouncing;
}
@end
Example of Usage
hero = [[SKSpriteNode alloc] initWithColor:[SKColor blueColor] size:CGSizeMake(heroRadius*2, heroRadius*2)];
hero.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:heroRadius];
hero.physicsBody.perfectBouncing = YES;
Any ideas what this elusive PKPhysicsBody
is and why I am having this crash?