I am trying to add annotations and overlays to a mapview but it crashes randomly. It is an EXC_BAD_ACCESS error, but zombies doesn't tell me anything. It says it is crashing on CG::Path::apply_transform(CGAffineTransform const&). I have looked everywhere for why this is happening but can't pinpoint it.
I am creating the mapview in ib and have the delegates and everything set up right. It will work sometimes and then crash randomly. I am using a gesture recognizer to add the annotations and overlay
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc]
initWithTarget:self action:@selector(handleDoubleTap:)];
[doubleTap setNumberOfTapsRequired:2];
[self.mapView addGestureRecognizer:doubleTap];
and
- (void)handleDoubleTap:(UIGestureRecognizer *)gestureRecognizer
{
if (gestureRecognizer.state == UIGestureRecognizerStateRecognized){
CGPoint touchPoint = [gestureRecognizer locationInView:self.mapView];
CLLocationCoordinate2D touchMapCoordinate =
[self.mapView convertPoint:touchPoint toCoordinateFromView:self.mapView];
//add pin where user touched down...
MKPointAnnotation *pa = [[MKPointAnnotation alloc] init];
pa.coordinate = touchMapCoordinate;
//[pa setTitle:@"title"];
[mapView addAnnotation:pa];
MKCircle* circle=[MKCircle circleWithCenterCoordinate:touchMapCoordinate radius:500];
[mapView addOverlay:circle];
}
}
And the views for each:
-(MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id)overlay
{
if ([overlay isKindOfClass:[MKCircle class]]) {
MKCircleView* circleView = [[MKCircleView alloc] initWithOverlay:overlay];
circleView.strokeColor = [UIColor redColor];
circleView.lineWidth = 1.0;
circleView.fillColor = [UIColor blackColor];
circleView.alpha=.5;
return circleView;
}
else
return nil;
}
- (MKAnnotationView *)mapView:(MKMapView *)localmapView viewForAnnotation:(id <MKAnnotation>)annotation
{
if (![annotation isKindOfClass:[MKUserLocation class]]) {
static NSString *AnnotationIdentifier = @"Annotation";
MKPinAnnotationView* pinView = (MKPinAnnotationView *)[localmapView dequeueReusableAnnotationViewWithIdentifier:AnnotationIdentifier];
if (!pinView)
{
pinView = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:AnnotationIdentifier];
pinView.pinColor = MKPinAnnotationColorRed;
pinView.animatesDrop = YES;
}
else
{
pinView.annotation = annotation;
}
return pinView;
}
return nil;
}
Is there a better way to add annotations/overlays to maps with user interaction? Am I doing something wrong in this code? It appears to draw most of the circle but then crashes... Is there some special trick to mapviews?