I am using Stretched=True on a TImage with a 256x256 bitmap. This gets scaled down by 1,2,4 or 8. As expected, text on the bitmap gets more horrible the more I depart from '1'. I notice though that Windows 7 explorer renders a scaled down version of the bitmap 'softer' and more pleasing. Is it possible to 'blur' a TBitmap in this way?
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问题:
回答1:
I suppose you mean Stretched = True on a TImage, not on A TBitmap.
Unfortunately TImage has no resamplers built in, when it comes to resizing images in it. My recommendation would be to use Graphics32 as it supports a variety of resamplers (some are better for increasing size others for reducing size)
回答2:
By using the HALFTONE StretchBltMode, you will get smoother results than the normal stretchdraw. This will only work in windows 2000 and later
procedure SmoothResize();
var pt:TPoint;
h: HDC;
begin
h := imgMainPicture.Canvas.Handle;
// Previous call to StretchDraw
// imgMainPicture.Canvas.StretchDraw(Rect(0, 0, imgMainPicture.Width - 1,
// imgMainPicture.Height - 1), curPicture.AnnotatedBitmap);
// Normal StretchDraw uses STRETCH_DELETESCANS as StretchBltMode , HALFTONE should give better results
GetBrushOrgEx(h, pt);
SetStretchBltMode(h, HALFTONE);
SetBrushOrgEx(h, pt.x, pt.y, @pt);
StretchBlt(h, 0, 0, imgMainPicture.Width - 1,
imgMainPicture.Height - 1, curPicture.AnnotatedBitmap.Canvas.Handle,
0, 0, curPicture.Width,curPicture.Height,SRCCOPY);
end;