Background
Suppose I have a VectorDrawable that look like a top->down arrow:
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24.0"
android:viewportHeight="24.0">
<path
android:pathData="M20,12l-1.41,-1.41L13,16.17V4h-2v12.17l-5.58,-5.59L4,12l8,8 8,-8z"
android:fillColor="#010101"/>
</vector>
I want to show an animation of it that looks like a fluid that it poured, so that first nothing is shown, then the top area, then also the mid area, and then the bottom. After all is shown, it begins to hide, so that the top gets hidden, and then the mid, and then the bottom.
Here's a sketch of what I mean:
The problem
There are some tutorials about VectorDrawable animations, and it seems they require a lot of vector understanding, without an easy way to do such a thing.
What I've found
I've found a tool to use for this, but I don't understand how to use it, and the examples link is currently broken :
https://romannurik.github.io/AndroidIconAnimator/
I've also found some tutorials about VectorDrawable animations in general, but I can't find this specific animation explanation:
http://www.androiddesignpatterns.com/2016/11/introduction-to-icon-animation-techniques.html
This link in particular has a clue about what I should use. I think I should use "trimPathStart", "trimPathEnd", "trimPathOffset", or maybe "clip-path" .
The example animation they have there shows that it might be it:
But I can't find how to do it.
The question
How can I apply such an animation on the VectorDrawable?
Will it work on old Android versions too, using the support library?
EDIT: I've succeeded animating the arrow, but it has 2 issues:
Because it's a single path, it doesn't look well. It need to know how to split it into 3 paths, so that each will animate nicely.
It seems all I use in the code is from API 21 and above. I did it by looking at the link I wrote before (here), and need to know how to support older versions.
Here's the code:
res/drawable/vector_animation.xml
<animated-vector
xmlns:aapt="http://schemas.android.com/aapt"
xmlns:android="http://schemas.android.com/apk/res/android"
android:drawable="@drawable/ic_darkblue_arrow">
<target android:name="a_stroke">
<aapt:attr name="android:animation">
<objectAnimator
android:duration="5000"
android:interpolator="@android:interpolator/fast_out_slow_in"
android:propertyName="trimPathEnd"
android:startOffset="1300"
android:valueFrom="0"
android:valueTo="1"/>
</aapt:attr>
</target>
</animated-vector>
res/drawable/vector.xml
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportHeight="24.0"
android:viewportWidth="24.0">
<path
android:name="a_stroke"
android:fillColor="#010101"
android:pathData="M20,12l-1.41,-1.41L13,16.17V4h-2v12.17l-5.58,-5.59L4,12l8,8 8,-8z"/>
</vector>
res/layout/activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:id="@+id/imageView"
android:layout_width="200dp"
android:layout_height="200dp"
android:contentDescription="@null"
android:src="@drawable/vector_animation"/>
</FrameLayout>
MainActivity.java
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final Animatable cursiveAvd = ((Animatable) ((ImageView) findViewById(R.id.imageView)).getDrawable());
cursiveAvd.stop();
cursiveAvd.start();
}
}
EDIT: I made a simple 3-paths arrow VectorDrawable, and succeeded animating it.
Here's the VectorDrawable I created:
ic_drawing.xml
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="210dp"
android:height="297dp"
android:viewportHeight="1052.3622"
android:viewportWidth="744.0945">
<path
android:name="main_line"
android:fillColor="#00000000"
android:pathData="M742.6,9.7C313,-8.4 316.2,860.8 316.2,860.8"
android:strokeAlpha="1"
android:strokeColor="#000000"
android:strokeLineCap="butt"
android:strokeLineJoin="miter"
android:strokeWidth="5.32507801"/>
<path
android:name="left_line"
android:fillColor="#00000000"
android:pathData="m314.3,846.6c-211.4,-254.3 -160,-294.3 -160,-294.3"
android:strokeAlpha="1"
android:strokeColor="#000000"
android:strokeLineCap="butt"
android:strokeLineJoin="miter"
android:strokeWidth="5"/>
<path
android:name="right_line"
android:fillColor="#00000000"
android:pathData="M320,843.8C364.2,751.2 437.4,670.7 471.4,566.6"
android:strokeAlpha="1"
android:strokeColor="#000000"
android:strokeLineCap="butt"
android:strokeLineJoin="miter"
android:strokeWidth="5"/>
</vector>
vector_animation2.xml
<animated-vector
xmlns:aapt="http://schemas.android.com/aapt"
xmlns:android="http://schemas.android.com/apk/res/android"
android:drawable="@drawable/ic_drawing">
<target android:name="main_line">
<aapt:attr name="android:animation">
<objectAnimator
android:duration="5000"
android:interpolator="@android:interpolator/fast_out_slow_in"
android:propertyName="trimPathEnd"
android:startOffset="1300"
android:valueFrom="0"
android:valueTo="1"/>
</aapt:attr>
</target>
<target android:name="left_line">
<aapt:attr name="android:animation">
<objectAnimator
android:startDelay="5000"
android:duration="5000"
android:interpolator="@android:interpolator/fast_out_slow_in"
android:propertyName="trimPathEnd"
android:startOffset="1300"
android:valueFrom="0"
android:valueTo="1"/>
</aapt:attr>
</target>
<target android:name="right_line">
<aapt:attr name="android:animation">
<objectAnimator
android:startDelay="5000"
android:duration="5000"
android:interpolator="@android:interpolator/fast_out_slow_in"
android:propertyName="trimPathEnd"
android:startOffset="1300"
android:valueFrom="0"
android:valueTo="1"/>
</aapt:attr>
</target>
</animated-vector>
So, it works nicely, but works only on newer versions of Android, and I still would like to know how to split existing VectorDrawable nicely, instead of creating a new one.