I am currently trying to learn how to use premake 4 in order to apply it to the OpenGL sdk. I am currently trying to make a Visual Studio 2010 solution that constructs 2 projects, one being a static library, the other contains a single main source file, with the main method.
This project is extremely simple, and is solely for the purpose of learning premake. In the static library project, named Test, I have 2 files, Test.h and Test.cpp. Test.h contains the prototype for the method print(). print() simply prints a line to the console. Using premake, I linked the static library to the Main project, and in main.cpp I have included the Test.h file. My problem is this: in VS2010 I get this error when I attempt to build:
1>main.obj : error LNK2019: unresolved external symbol "void __cdecl print(void)" (? print@@YAXXZ) referenced in function _main 1>.\Main.exe : fatal error LNK1120: 1 unresolved externals
Here is my code in the 4 files, the premake4.lua:
solution "HelloWorld"
configurations {"Debug", "Release"}
project "Main"
kind "ConsoleApp"
language "C++"
files{
"main.cpp"
}
configuration "Debug"
defines { "DEBUG" }
flags { "Symbols" }
configuration "Release"
defines { "NDEBUG" }
flags { "Optimize" }
links {"Test"}
project "Test"
kind "StaticLib"
language "C++"
files{
"test.h",
"test.cpp"
}
Test.cpp:
#include <iostream>
void print(){
std::cout << "HELLO" << std::endl;
}
Test.h:
void print();
Main.cpp:
#include <conio.h>
#include "test.h"
int main(){
print();
getch();
return 0;
}
If you are wondering why there is a getch() there, on my computer the console immediately closes once it reaches return 0, so I use getch() to combat that issue, which forces the window to wait until the user has pressed another key. Any advice on this issue would be wonderful, because I simply am not sure what the problem is. If it is something simple please dont castrate me on it, I have very little experience with premake and static libraries, which is why I am trying to learn them.