I have an implementation of a State Pattern where each state handles events it gets from a event queue. Base State
class therefore has a pure virtual method void handleEvent(const Event*)
. Events inherit base Event
class but each event contains its data that can be of a different type (e.g. int, string...or whatever). handleEvent
has to determine the runtime type of the received event and then perform downcast in order to extract event data. Events are dynamically created and stored in a queue (so upcasting takes place here...).
I know that downcasting is a sign of a bad design but is it possible to avoid it in this case? I am thinking of Visitor Pattern where base class State would contain virtual handlers for each event but then again downcast will need to take place in the piece of code which dequeues event from a queue and passes it to the current state. (At least in this case big switch(eventID)
would be only at one place...). Is Visitor Pattern the best way (best practice) to avoid downcasting?
Here is the pseudo-code (I am passing boost::shared_ptr
in this example but downcasting happens anyway):
enum EventID
{
EVENT_1,
EVENT_2,
...
};
class Event
{
EventID id;
public:
Event(EventID id):id(id){}
EventID id() const {return id;}
virtual ~Event() = 0;
};
class Event1 : public Event
{
int n;
public:
Event1(int n):Event(EVENT_1), n(n){}
int getN() const {return n;}
};
class Event2 : public Event
{
std::string s;
public:
Event2(std::string s):Event(EVENT_2), s(s){}
std::string getS() const {return s;}
};
typedef boost::shared_ptr<Event> EventPtr;
class State
{
...
public:
...
virtual ~State() = 0;
virtual void handleEvent(const EventPtr& pEvent) = 0;
};
class StateA : public State
{
...
public:
void handleEvent(const EventPtr& pEvent)
{
switch(pEvent->id())
{
case EVENT_1:
int n = boost::static_pointer_cast<Event1>(pEvent)->getN();
...
break;
case EVENT_2:
std::string s = boost::static_pointer_cast<Event2>(pEvent)->getS();
...
break;
...
}
}
}