This question already has an answer here:
- Crash when casting the result of arc4random() to Int 7 answers
I'm having problems with this drawRandomCard function.
It works just like it should for some time, but eventually it crashes the application.
Here is the code:
import Foundation
var cardDeck = Array<PlayingCard>()
class Deck {
func addCard(card : PlayingCard , atTop : Bool = false){
if atTop {
cardDeck.insert(card, atIndex: 0);
}else{
cardDeck += card
}
}
func drawRandomCard() -> PlayingCard{
var card = PlayingCard()
var randomNumber : Int = Int(arc4random()) % (cardDeck.count - 1)
card = cardDeck[randomNumber]
cardDeck.removeAtIndex(randomNumber)
return card
}
}