I am making a UDP C/S. I am having a problem with number of data the server can receive per second.
I have tested sending batches of 10, 100, 1000 data messages to the server, 10, 100 received without a problem. when sending 1000, only 300 ~ 400 received. All tests done on locally.
I have tried implement the server using both ICS's twsocket and Synapse's tudpblocksocket. Both turned out with same problem above.
Could any explain to me why this happens, and how could I improve the server performance.
Code using TUDPBlockSocket
...
while not Terminated do
begin
try
sz := FUDPServer.WaitingData;
if sz > 0 then
begin
FUDPServer.RecvBuffer(mem.Memory, sz);
mem.Seek(0, 0);
AMessage := fFormats.ReadFromStream(mem);
DoMessageReceived(FUDPServer.RemoteSin.sin_addr, AMessage);
end;
finally
end;
end;
...
Code using ICS
...
procedure TShapeServer.WSocketDataAvailable(Sender: TObject; ErrCode: Word);
...
begin
SrcLen := SizeOf(Src);
stream := TMemoryStream.Create;
stream.SetSize(INT_BUFFER_SIZE);
Inc(fMessageReceived);
try
Len := FUDPServer.ReceiveFrom(stream.Memory, stream.size, Src, SrcLen);
if (FSenderAddr.S_addr = INADDR_ANY) or
(FSenderAddr.S_addr = Src.Sin_addr.S_addr) then
begin
while stream.Position < Len do
begin
try
AMessage := fFormats.ReadFromStream(stream);
DoMessageReceived(Src.Sin_addr, AMessage);
except
break;
end;
end;
end;
finally
stream.Free;
end;
end;
...