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问题:
I am currently developing a simple image editing tool using Winforms and .NET 3.5
(work environment).
I have a requirement that when the user clicks a select tool button, a square (rectangle in C#) will appear that they can scale between 100x100
and 400x400
. I have this bit fixed - the issue comes with making the background of the rectangle transparent.
I\'m a little unclear on if transparency is supported in .NET 3.5
, I\'ve tried the following:
SetStyle(ControlStyles.SupportsTransparentBackColor, true);
pnlSelectArea.BackColor = Color.Transparent;
pnlSelectArea.ForeColor = Color.Transparent;
selectArea1.BackColor = Color.Transparent;
selectArea1.ForeColor = Color.Transparent;
But this has no effect - any advice would be appreciated.
回答1:
This is my special Control which contains an opacity property, it 100% works:
using System;
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Drawing;
using System.Windows.Forms;
using System.Windows.Forms.Design;
public class TranspCtrl : Control
{
public bool drag = false;
public bool enab = false;
private int m_opacity = 100;
private int alpha;
public TranspCtrl()
{
SetStyle(ControlStyles.SupportsTransparentBackColor, true);
SetStyle(ControlStyles.Opaque, true);
this.BackColor = Color.Transparent;
}
public int Opacity
{
get
{
if (m_opacity > 100)
{
m_opacity = 100;
}
else if (m_opacity < 1)
{
m_opacity = 1;
}
return this.m_opacity;
}
set
{
this.m_opacity = value;
if (this.Parent != null)
{
Parent.Invalidate(this.Bounds, true);
}
}
}
protected override CreateParams CreateParams
{
get
{
CreateParams cp = base.CreateParams;
cp.ExStyle = cp.ExStyle | 0x20;
return cp;
}
}
protected override void OnPaint(PaintEventArgs e)
{
Graphics g = e.Graphics;
Rectangle bounds = new Rectangle(0, 0, this.Width - 1, this.Height - 1);
Color frmColor = this.Parent.BackColor;
Brush bckColor = default(Brush);
alpha = (m_opacity * 255) / 100;
if (drag)
{
Color dragBckColor = default(Color);
if (BackColor != Color.Transparent)
{
int Rb = BackColor.R * alpha / 255 + frmColor.R * (255 - alpha) / 255;
int Gb = BackColor.G * alpha / 255 + frmColor.G * (255 - alpha) / 255;
int Bb = BackColor.B * alpha / 255 + frmColor.B * (255 - alpha) / 255;
dragBckColor = Color.FromArgb(Rb, Gb, Bb);
}
else
{
dragBckColor = frmColor;
}
alpha = 255;
bckColor = new SolidBrush(Color.FromArgb(alpha, dragBckColor));
}
else
{
bckColor = new SolidBrush(Color.FromArgb(alpha, this.BackColor));
}
if (this.BackColor != Color.Transparent | drag)
{
g.FillRectangle(bckColor, bounds);
}
bckColor.Dispose();
g.Dispose();
base.OnPaint(e);
}
protected override void OnBackColorChanged(EventArgs e)
{
if (this.Parent != null)
{
Parent.Invalidate(this.Bounds, true);
}
base.OnBackColorChanged(e);
}
protected override void OnParentBackColorChanged(EventArgs e)
{
this.Invalidate();
base.OnParentBackColorChanged(e);
}
}
回答2:
You will need to use Opacity
property and set it to zero to make form invisible.
If you want to make a control Transparent, as you have tried in your example, See this article
How to: Give Your Control a Transparent Background
It say the code you have written, must be in constructor of the control. Hence, I guess, you will need to create a custom control derived from your pnlSelectArea
\'s type most probaably a button. In in that custom control\'s constructor you can write code to set its style and color.
回答3:
Here is what worked for me with because the other solutions did not work.
This is with transparent UserControl added to ListView/TreeView Control Collection
I know it says ButtonRenderer but it should work for any controls.
In the UserControl:
protected override void OnPaint(PaintEventArgs e)
{
ButtonRenderer.DrawParentBackground(e.Graphics, this.ClientRectangle, this);
}
in the Parent control:
protected override void WndProc(ref Message m)
{
if(m.Msg == 0xF)
foreach(Control c in this.Controls) { c.Invalidate(); c.Update(); }
base.WndProc(ref m);
}
回答4:
great!!
I finally managed to draw transparent shapes.
I\'ve added a virtual method
Draw(g);
right before
bckColor.Dispose();
g.Dispose();
base.OnPaint(e);
and at the end the declaration of the virtual method
protected virtual void Draw(Graphics g){ }
Now I can continue creating my own Transparent shapes, graphics etc ...