I'm using Xcode 4 for my C++ programming. I want to add a framework, specifically an OpenGL framework, and I'm not quite used to where things are yet. It says in the help documentation that I should select the target, and from there I get the summery pane where I can add a linked framework/library. When I do that, the summery pane doesn't show up. It does show up when my target is a cocoa application, but since I'm programming in C++, I choose the command line tool, and select the language from there. So, how exactly do I add the OpenGL framework to my target?
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问题:
回答1:
maybe go under "build phases" (instead of "summary") and then click "Link Binary With Libraries" and add button then search OpenGL.framework im not sure 100%, im new to this too :)
回答2:
The easiest way is to go to your project settings, and under Linking -> Other Linking Flags
add:
-framework OpenGL
回答3:
In your project, create a group 'frameworks' (not really necessary but keeps things organized)
With Finder goto: /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks
Locate the OpenGL.framework folder Drag and drop the folder into your XCode project (in the frameworks group) Don't copy the files(!)
Probably you want to copy 'GLUT.framework' as well.