I'm racking my brain trying to come up with an elegant solution to a DLL load problem. I have an application that statically links to other lib files which load DLLs. I'm not loading the DLLs directly. I'd like to have some DLLs in another folder other than the folder that the executable is in. Something like %working_folder%\dlls - I'd rather not have dozens (yes ... dozens) of DLLs in my %working_folder%.
I'm trying to develop something that is part of the main app that will adjust the search path @ startup. The problem I'm running into is that this new custom DLL path isn't in the system search path. When I start the app it crashes (STATUS_DLL_NOT_FOUND) because the necessary DLLs are not in the appropriate places. What I'd like to do is to check @ startup if this new custom DLL folder is in the process environment variable search path and if not add it. Problem is, the application attempts to load all these DLLs before the app executes one line of code.
How do I fix this? I've considered writing a help app that starts first, adjusts the environment variables appropriately and the launches the main app via CreateProcess. This will work I'm sure of it but it makes things difficult on the developers. When they debug the main app they're not going to launch a helper app first - not that they could even do that.
I've tried the registry app path feature with no success. Same chicken and egg problem as before.
What can I do here?
I found Matthew's answer worked for me.
In visual studio 2012 goto your project properties and in
Configuration Properties->Linker->Input->Delay Loaded Dlls
add each dll file that you want to not load until needed.
Although it no longer needs to run before main, this is my code to set the new search path
class RunBeforeMain
{
public:
RunBeforeMain()
{
const TCHAR* dllPathEnvName= name of env variable to directory containing dlls
const TCHAR* pathEnvName= TEXT("Path");
TCHAR newSearchPath[4096];
::GetEnvironmentVariable(dllPathEnvName, newSearchPath, MAX_PATH);
//append bin
_tcscat_s(newSearchPath, MAX_PATH, TEXT("bin;"));
size_t length = _tcslen(newSearchPath);
//append existing Path
::GetEnvironmentVariable(pathEnvName, newSearchPath + length, 4096-length);
::SetEnvironmentVariable(pathEnvName, newSearchPath);
}
};
static RunBeforeMain runBeforeMain; //constructor code will run before main.
[Edit - after re-reading the question I see that the problem you're having is that the DLLs are getting loaded before main
starts]
I'm guessing that those libraries are written in C++ and are loading the DLLs from the constructor of some objects in global scope. This is problematic. Allow me to quote Yossi Kreinin:
Do it first thing in main(). If you use C++, you should do it first thing before main(), because people can use FP in constructors of global variables. This can be achieved by figuring out the compiler-specific translation unit initialization order, compiling your own C/C++ start-up library, overriding the entry point of a compiled start-up library using stuff like LD_PRELOAD, overwriting it in a statically linked program right there in the binary image, having a coding convention forcing to call FloatingPointSingleton::instance() before using FP, or shooting the people who like to do things before main(). It’s a trade-off.
[Original answer below]
See this page for the search algorithm used for loading DLLs. You can use SetDllDirectory()
to add a directory to the DLL search path.
You also should be able to add a directory to the PATH environment variable using GetEnvironmentVariable()
and SetEnvironmentVariable()
.
Another option is to change the current working directory to the folder containing the DLLs with SetCurrentDirectory()
. Just make sure to change the working directory back after loading the DLLs if you ever load any files using relative filenames.
My recommendation is to use delayload linking for the DLLs and call SetDllDirectory() early enough so it can find them when the methods/functions are invoked.