Open local file in electron and render in wavesurf

2019-04-21 06:22发布

问题:

I'm working on an app built with electron, it should work with wavesurfer.js to display a waveform representing the audio file. However, I'm having trouble opening the file using the fs module and pushing the file content to wavesurfer via a Blob. The file loads and everything seems to work but when decoding wavesurfer says Error decoding audiobuffer.

Two things I thought maybe could influence this:

  • The fs.readFile function takes an encoding as second parameter
  • The Blob constructor takes an options object as second parameter, whithin this you can define the mimetype via the type property

However, until now both approaches have failed to fix the problem.

I hope somebody has a solution. (Could also be the fs.readFile function is entirely the wrong way to go and there's a much better way; I'm just looking for a relatively performant way of opening a file, any help is appreciated) Cheers!

Here's the code …

(I'm leaving out all the electron boilerplate, you can get it easily by doing git clone https://github.com/sindresorhus/electron-boilerplate/) – Include a script tag to main.js in the index.html, add a div with the id wave-area somewhere in the html and add a script tag to the the wavesurfer.js library. Also you will need a local copy of the demo wav-file.

Then in the main.js file …

var fs = require('fs');

var wavesurfer = Object.create(WaveSurfer);
wavesurfer.init({
  container: '#wave-area'
});

fs.readFile('/path/to/demo.wav', function(err, data) {
  if (data && !err) {
    console.log('has data and no error!');
  }
  var file = new window.Blob([data]);
  wavesurfer.loadBlob(file);
}

wavesurfer.on('loading', function(e) {
  console.log('loading', e);
});

wavesurfer.on('error', function(err) {
  console.log(err);
});

回答1:

I finally found the solution! The blob which is passed to wavesurfer through the loadBlob method needs to transformed into an Uint8Array

The working code looks like this

fs.readFile('/path/to/demo.wav', function(err, buffer) {
  // …
  var blob = new window.Blob([new Uint8Array(buffer)]);
  wavesurfer.loadBlob(blob);
}