Using Xamarin.Android and Xamarin.iOS, I need to now the current OS in a shared code section. Be it an enum, an int or a string, it doesn't matter.
I tried this:
System.Environment.OSVersion
Which is always "Unix" with some kernel version informations.
There are info on Android for example like
Android.OS.Build.VERSION
But it needs to be in the Android specific code section.
Is there any way of knowing the current OS in a common library?
You can also try this and its probably the best solution I found :
if(Device.RuntimePlatform == Device.iOS)
{
//iOS stuff
}
else if(Device.RuntimePlatform == Device.Android)
{
}
I'm using DeviceInfo plugin.
It supports Android, iOs, Windows Phone Silverlight, Windows Phone RT, Windows Store RT, Windows 10 UWP
and it works perfectly.
It can be used in PCL
like this (you must add the plugin to the platform projects and to PCL
):
var platform = CrossDeviceInfo.Current.Platform;
switch(platform){
case Platform.iOS:
// iOS
break;
case Platform.Android:
// Android
break;
}
This kind of code isn't a good practice in PCL
, its better to use Dependency Injection
(this plugin use that) to customize platform specific behaviour.
Using reflection, try to retrieve the value of the Monotouch.Version
property (and the equivalent for MfA: Android.OS.Build.VERSION). One of the calls will fail, the other should succeed; that's why you have to use reflection. That's for a real runtime check.
But as your app is compiled twice, you can fix that value at compile time.
#if MONOTOUCH
var platform = "iOS"
#else
var platform = "Android"
#endif