I have a UIControl which implements the touches began method like so:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
//More code goes here
This subclass of UIControl is instantiated in a view controller, it is then added as a subview to that view controller. I have a breakpoint at the touches began method of the UIControl, and the method never gets called. I've been doing some reading and it seems that the View Controller has some logic that decides whether to pass on touch events to its subviews. The strange thing is that I have a different subclass of UIControl in the same view controller, and the touch events get passed down to it when the user touches it!
Here is the full code:
.h
#import <UIKit/UIKit.h>
@interface CustomSegment : UIView
@property (nonatomic, strong) UIImageView *bgImageView;
@property (nonatomic, assign) NSInteger segments;
@property (nonatomic, strong) NSArray *touchDownImages;
@property (nonatomic, readonly, assign) NSInteger selectedIndex;
@property (nonatomic, weak) id delegate;
- (id)initWithPoint:(CGPoint)point numberOfSegments:(NSInteger)_segments andTouchDownImages:(NSArray *)_touchDownImages;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
@end
.m
#import "CustomSegment.h"
@implementation CustomSegment
@synthesize bgImageView, segments, touchDownImages, selectedIndex, delegate;
- (id)initWithPoint:(CGPoint)point
numberOfSegments:(NSInteger)_segments
andTouchDownImages:(NSArray *)_touchDownImages
{
self = [super initWithFrame:CGRectMake(point.x, point.y, [[_touchDownImages objectAtIndex:0] size].width, [[touchDownImages objectAtIndex:0] size].height)];
if (self)
{
touchDownImages = _touchDownImages;
segments = _segments;
bgImageView = [[UIImageView alloc] initWithImage:[touchDownImages objectAtIndex:0]];
[self addSubview:bgImageView];
}
return self;
}
- (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event
{
return YES;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
//[super touchesBegan:touches withEvent:event];
UITouch *touch = [touches anyObject];
float widthOfSegment = [self frame].size.width / segments;
float bottomPoint = 0;
float topPoint = widthOfSegment;
for (int i = 0; i < segments; i++)
{
if ([touch locationInView:self].x > bottomPoint && [touch locationInView:self].x < topPoint)
{
[bgImageView setImage:[touchDownImages objectAtIndex:i]];
selectedIndex = i;
return;
}
else
{
bottomPoint = topPoint;
topPoint += topPoint;
}
}
}
@end
tl;dr Set all subviews of the UIControl to setUserInteractionEnabled:NO
. UIImageView's by default have it set to true.
Original Post
One thing I found recently is that it helps if the top-most subview of the UIControl has setUserInteractionEnabled:NO
. I arrived at this because I had a UIControl subclass with a UIImageView as it's only subview and it worked fine. UIImageView has userInteractionEnabled
set to NO
by default.
I also had another UIControl with a UIView as it's top most subview (technically the same UIControl in a different state). I believe UIView defaults to userInteractionEnabled == YES
, which precluded the events being handled by the UIControl. Settings the UIView's userInteractionEnabled
to NO
solved my issue.
I don't know if it's the same issue here, but maybe that will help?
--
Edit: When I say topmost view... probably set all subviews of the UIControl to setUserInteractionEnabled:NO
Check frame
s of all parent views. The rule is that if sub-view (or its part) of the view is outside the view bounds, it doesn't receive touch events.
It is possible that another view is covering your UIControl, and preventing it from receiving the touch events. Another possibility is that userInteractionEnabled
is set to NO
somewhere by mistake.
EDIT: I see that you added more code above. Did you verify that your view's frame has a width and height greater than zero? It looks to me like you are calling "size" directly on an object from NSArray (which is 'id'). I don't know how you are doing this without a cast (perhaps the parenthesis didn't come through above?) but if you are somehow pulling it off I wouldn't be surprised if it was an invalid value.
Fair enough. Recently re-investigated this (UIControl is very poorly documented) and realised that tracking touches is a replacement for touchesBegan/Ended, not an additional, so sorry about that. I'd reverse the vote but it wouldn't let me :(
First, why do you call [super touchesBegan:touches withEvent:event];
? This call is forwarding the event to the next responder. Usually you do it only when you don't want to handle the event. Are you sure you know what are you doing there?
An idea why it doesn't work - can it be that you have a gesture recognizer which handles the event first?
Anyway, do you really need to override touchesBegan
? UIControl
is made to track the touch events by itself and call your handlers in response. And the UIControl
docs say HOW to subclass it.
Subclassing Notes
You may want to extend a UIControl subclass for either of two reasons:
To observe or modify the dispatch of action messages to targets for particular events
To do this, override sendAction:to:forEvent:, evaluate the passed-in selector, target object, or UIControlEvents bit mask, and proceed as required.
To provide custom tracking behavior (for example, to change the highlight appearance)
To do this, override one or all of the following methods: beginTrackingWithTouch:withEvent:, continueTrackingWithTouch:withEvent:, endTrackingWithTouch:withEvent:.
UIView instances are unable to respond to events so there is no way, up to your current configuration, to trigger your action method ?
Try to change the class of the view to be an instance of the UIControl class !