When sliding sprite, if sprite disappears off the side, i want to make it wrap around to the opposite side but I do not know how to do this while the sprite is simultaneously being pushed off one side i want the other bit that you can't see to appear on the opposite side like a loop some sort of wormhole thing.
here is my code so far but it crashes and it only transports the sprite once the whole of the sprite disappears of the side. Loop also needs to run as an infinite loop until someone quits the app.
for (int i =0; i<16; ++i) {
MyNode *currentSprite = [c1array objectAtIndex:i];
if (currentSprite.contentSize.height>=320 || currentSprite.position.y-currentSprite.contentSize.height/2<=0 ){
MyNode *Bsprite = currentSprite;
MyNode *Tsprite = currentSprite;
Bsprite.scale = 1.0;
Tsprite.scale = 1.0;
if(currentSprite.position.y >=253){
Bsprite.position = ccp(currentSprite.position.x,-35);
[self addChild:Bsprite];
Bsprite.visible = TRUE;
}
if (currentSprite.position.y <=0) {
Tsprite.position = ccp(currentSprite.position.x,324);
[self addChild:Tsprite];
Tsprite.visible = TRUE;
}
MyNode *isChanging;
if ((Tsprite.visible == TRUE && currentSprite.visible == TRUE) || (Bsprite.visible == TRUE && currentSprite.visible == TRUE)) {
isChanging = TRUE;
}
if (isChanging == FALSE) {
[self removeChild:Tsprite cleanup:YES];
[self removeChild:Bsprite cleanup:YES];
}
}
}