I am exploring iOS4.3 SDK & wanted to implement a particular animation effect. But have no idea how to do it. It goes like this - I have a square box on the screen & upon user putting his finger on the box & dragging his finger the box should follow him. It's easy till here. I was able to implement it like so -
-(void)touchesEnded:(NSSet *)touches
withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInView:self.view];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDelegate:self];
[UIView setAnimationDuration:2];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
CGAffineTransform scaleTrans = CGAffineTransformMakeScale(scaleFactor, scaleFactor);
CGAffineTransform rotateTrans = CGAffineTransformMakeRotation(angle * M_PI / 180);
boxView.transform = CGAffineTransformConcat(scaleTrans, rotateTrans);
angle = (angle == 180 ? 360 : 180);
scaleFactor = (scaleFactor == 2 ? 1 : 2);
boxView.center = location;
[UIView commitAnimations];
}
But as the user lifts his finger, I want the box to carry on with the motion (as if with momentum). It's like the same rubber band scrolling effect apple implements; even when u leave scrolling, the screen scrolls & slowly comes to a stop. How do I implement this?