I have the following transform code:
//preparing transform
CATransform3D basicTrans = CATransform3DIdentity;
basicTrans.m34 =1.0/-projection;
//calculating angle
double angle= [[self angleValueForBlockHeight:height] doubleValue];
double rangle;
if (up)
{
rangle=angle/360*(2.0*M_PI);
}
else
{
rangle=(360.0-angle)/360*(2.0*M_PI);
};
//NSLog(@" angle: %g", angle);
//transforming
bView.layer.transform = CATransform3DRotate(basicTrans, rangle, 1.0f, 0.0f, 0.0f);
As you can see I'm rotating bView using specific angle to have a value of height variable after rotation. And as you can see I have a angleValueForBlockHeight method there. This method has very ugly code. My question is how can I calculate the needed angle for this transform. The formula or the piece of code would be great. Help me , please.
Thanks for your attention.