I read the Calculate Bounding box coordinates from a rotated rectangle to know how to calculate bounding box coordinates from a rotated rectangle. But in a special case as follow image:
How to get the rotated rectangle size if had get the bounding box size, coordinates and rotate degree?
I try write code in javascript
//assume w=123,h=98,deg=35 and get calculate box size
var deg = 35;
var bw = 156.9661922099485;
var bh = 150.82680201149986;
//calculate w and h
var xMax = bw / 2;
var yMax = bh / 2;
var radian = (deg / 180) * Math.PI;
var cosine = Math.cos(radian);
var sine = Math.sin(radian);
var cx = (xMax * cosine) + (yMax * sine) / (cosine * cosine + sine * sine);
var cy = -(-(xMax * sine) - (yMax * cosine) / (cosine * cosine + sine * sine));
var w = (cx * 2 - bw)*2;
var h = (cy * 2 - bh)*2;
But...the answer is not match w and h
Solution
Given bounding box dimensions bx
by by
and t
being the anticlockwise rotation of rectangle sized x
by y
:
x = (1/(cos(t)^2-sin(t)^2)) * ( bx * cos(t) - by * sin(t))
y = (1/(cos(t)^2-sin(t)^2)) * (- bx * sin(t) + by * cos(t))
Derivation
Why is this?
First, consider that the length bx
is cut in two pieces, a
and b
, by the corner of the rectangle. Use trigonometry to express bx
in terms of x
, y
, and theta
:
bx = b + a
bx = x * cos(t) + y * sin(t) [1]
and similarly for by
:
by = c + d
by = x * sin(t) + y * cos(t) [2]
1 and 2 can be expressed in matrix form as:
[ bx ] = [ cos(t) sin(t) ] * [ x ] [3]
[ by ] [ sin(t) cos(t) ] [ y ]
Note that the matrix is nearly a rotation matrix (but not quite - it's off by a minus sign.)
Left-divide the matrix on both sides, giving:
[ x ] = inverse ( [ cos(t) sin(t) ] * [ bx ] [4]
[ y ] [ sin(t) cos(t) ] ) [ by ]
The matrix inverse is easy to evaluate for a 2x2 matrix and expands to:
[ x ] = (1/(cos(t)^2-sin(t)^2)) * [ cos(t) -sin(t) ] * [ bx ] [5]
[ y ] [-sin(t) cos(t) ] [ by ]
[5] gives the two formulas:
x = (1/(cos(t)^2-sin(t)^2)) * ( bx * cos(t) - by * sin(t)) [6]
y = (1/(cos(t)^2-sin(t)^2)) * (- bx * sin(t) + by * cos(t))
Easy as pie!
You'll probably need something like affine transformation to discover point coordinates. And then using standard geometry formulas calculate the size.