I have created a project with cocos2d 0.99.5 + box2d. When I rotate my iphone, Screen automatically rotated too. So the boxes Flew up into the ceiling.
How to disable auto-rotation?
plz
I have created a project with cocos2d 0.99.5 + box2d. When I rotate my iphone, Screen automatically rotated too. So the boxes Flew up into the ceiling.
How to disable auto-rotation?
plz
In coco2d 0.99.5, the template creates a file called GameConfig.h, where you get to choose what system controls the app's rotation. The default is
#define GAME_AUTOROTATION kGameAutorotationUIViewController
Now take a look inside RootViewController.m, or whatever you've named it in your file. in the
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
method, you'll see a number of #if
and #elif
compiler directives. Check out the section that kGameAutorotationUIViewController sends us to:
#elif GAME_AUTOROTATION == kGameAutorotationUIViewController
//
// EAGLView will be rotated by the UIViewController
//
// Sample: Autorotate only in landscpe mode
//
// return YES for the supported orientations
if( interfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
interfaceOrientation == UIInterfaceOrientationLandscapeRight )
return YES;
// Unsupported orientations:
// UIInterfaceOrientationPortrait, UIInterfaceOrientationPortraitUpsideDown
return NO;
To keep your game at a single orientation, change that middle if statement to read:
if( interfaceOrientation == UIInterfaceOrientationPortrait)
return YES;
Or whatever orientation you decide it is that you want. Hope this helps!
I have this in my application delegate and it stays in landscape no matter which way I turn it:
- (void) applicationDidFinishLaunching:(UIApplication*)application
{
// CC_DIRECTOR_INIT()
//
// 1. Initializes an EAGLView with 0-bit depth format, and RGB565 render buffer
// 2. EAGLView multiple touches: disabled
// 3. creates a UIWindow, and assign it to the "window" var (it must already be declared)
// 4. Parents EAGLView to the newly created window
// 5. Creates Display Link Director
// 5a. If it fails, it will use an NSTimer director
// 6. It will try to run at 60 FPS
// 7. Display FPS: NO
// 8. Device orientation: Portrait
// 9. Connects the director to the EAGLView
//
CC_DIRECTOR_INIT();
// Obtain the shared director in order to...
CCDirector *director = [CCDirector sharedDirector];
// Sets landscape mode
[director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];
// Turn on display FPS
[director setDisplayFPS:YES];
// Turn on multiple touches
EAGLView *view = [director openGLView];
[view setMultipleTouchEnabled:YES];
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
// You can change anytime.
[CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];
[[CCDirector sharedDirector] runWithScene: [HelloWorld scene]];
}