I record audio in .caf format and later need to convert it to .wav in order to upload the file as a dropbox. How can I convert the file to wav format in iOS?
Try this
-(void) convertToWav
{
// set up an AVAssetReader to read from the iPod Library
NSString *cafFilePath=[[NSBundle mainBundle]pathForResource:@"test" ofType:@"caf"];
NSURL *assetURL = [NSURL fileURLWithPath:cafFilePath];
AVURLAsset *songAsset = [AVURLAsset URLAssetWithURL:assetURL options:nil];
NSError *assetError = nil;
AVAssetReader *assetReader = [AVAssetReader assetReaderWithAsset:songAsset
error:&assetError]
;
if (assetError) {
NSLog (@"error: %@", assetError);
return;
}
AVAssetReaderOutput *assetReaderOutput = [AVAssetReaderAudioMixOutput
assetReaderAudioMixOutputWithAudioTracks:songAsset.tracks
audioSettings: nil];
if (! [assetReader canAddOutput: assetReaderOutput]) {
NSLog (@"can't add reader output... die!");
return;
}
[assetReader addOutput: assetReaderOutput];
NSString *title = @"MyRec";
NSArray *docDirs = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docDir = [docDirs objectAtIndex: 0];
NSString *wavFilePath = [[docDir stringByAppendingPathComponent :title]
stringByAppendingPathExtension:@"wav"];
if ([[NSFileManager defaultManager] fileExistsAtPath:wavFilePath])
{
[[NSFileManager defaultManager] removeItemAtPath:wavFilePath error:nil];
}
NSURL *exportURL = [NSURL fileURLWithPath:wavFilePath];
AVAssetWriter *assetWriter = [AVAssetWriter assetWriterWithURL:exportURL
fileType:AVFileTypeWAVE
error:&assetError];
if (assetError)
{
NSLog (@"error: %@", assetError);
return;
}
AudioChannelLayout channelLayout;
memset(&channelLayout, 0, sizeof(AudioChannelLayout));
channelLayout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;
NSDictionary *outputSettings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:kAudioFormatLinearPCM], AVFormatIDKey,
[NSNumber numberWithFloat:44100.0], AVSampleRateKey,
[NSNumber numberWithInt:2], AVNumberOfChannelsKey,
[NSData dataWithBytes:&channelLayout length:sizeof(AudioChannelLayout)], AVChannelLayoutKey,
[NSNumber numberWithInt:16], AVLinearPCMBitDepthKey,
[NSNumber numberWithBool:NO], AVLinearPCMIsNonInterleaved,
[NSNumber numberWithBool:NO],AVLinearPCMIsFloatKey,
[NSNumber numberWithBool:NO], AVLinearPCMIsBigEndianKey,
nil];
AVAssetWriterInput *assetWriterInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeAudio
outputSettings:outputSettings];
if ([assetWriter canAddInput:assetWriterInput])
{
[assetWriter addInput:assetWriterInput];
}
else
{
NSLog (@"can't add asset writer input... die!");
return;
}
assetWriterInput.expectsMediaDataInRealTime = NO;
[assetWriter startWriting];
[assetReader startReading];
AVAssetTrack *soundTrack = [songAsset.tracks objectAtIndex:0];
CMTime startTime = CMTimeMake (0, soundTrack.naturalTimeScale);
[assetWriter startSessionAtSourceTime: startTime];
__block UInt64 convertedByteCount = 0;
dispatch_queue_t mediaInputQueue = dispatch_queue_create("mediaInputQueue", NULL);
[assetWriterInput requestMediaDataWhenReadyOnQueue:mediaInputQueue
usingBlock: ^
{
while (assetWriterInput.readyForMoreMediaData)
{
CMSampleBufferRef nextBuffer = [assetReaderOutput copyNextSampleBuffer];
if (nextBuffer)
{
// append buffer
[assetWriterInput appendSampleBuffer: nextBuffer];
convertedByteCount += CMSampleBufferGetTotalSampleSize (nextBuffer);
CMTime progressTime = CMSampleBufferGetPresentationTimeStamp(nextBuffer);
CMTime sampleDuration = CMSampleBufferGetDuration(nextBuffer);
if (CMTIME_IS_NUMERIC(sampleDuration))
progressTime= CMTimeAdd(progressTime, sampleDuration);
float dProgress= CMTimeGetSeconds(progressTime) / CMTimeGetSeconds(songAsset.duration);
NSLog(@"%f",dProgress);
}
else
{
[assetWriterInput markAsFinished];
// [assetWriter finishWriting];
[assetReader cancelReading];
}
}
}];
}