Hi I have just been messing about polygons and awt. I have created a Jframe and can draw the polygons ok and have one of them move with keypresses.
I'm wondering how to start a gameloop thread(and where to put it!) that will update the jframe independently.
From googling im led to believe that I should have one thread for user input and one for the game itself.
At the moment I have implemented KeyListener on the board class(code shown below),should I put that out into its own class and make it implement runnable?As the code stands I repaint the JFrame in the keypressed() method just so i can see that it moves correctly
Being at it most of the day and I have myself very very confused :) As always any help much appreciated!
Also while im at it from online tutourials should I use JPanel instead of JFrame and paintComponent() instead of paint()?
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.geom.AffineTransform;
import javax.swing.JFrame;
public class Board extends JFrame implements KeyListener{
AffineTransform identity = new AffineTransform();
Graphics2D g2d;
Ship ship = new Ship();
public static final int ALIENS = 3;
Alien[] alien = new Alien[ALIENS];
Board(){
super("The Board");
setSize(1280,1024);
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
getContentPane().setBackground(Color.BLACK);
for(int x=0;x<ALIENS;x++){
alien[x]=new Alien();
}
}
public void paint(Graphics g){
super.paint(g);
addKeyListener(this);
//draw ship
g2d = (Graphics2D)g;
g2d.setTransform(identity);
g2d.translate(ship.getxPos(),ship.getyPos());
g2d.scale(2,2);
g2d.setColor(Color.ORANGE);
g2d.fill(ship.getShape());
g2d.setColor(Color.BLACK);
g2d.draw(ship.getShape());
// draw aliens
for(int x=0;x<ALIENS;x++){
//if alien alive
if(alien[x].isAlive()){
//draw alien
g2d = (Graphics2D)g;
g2d.setTransform(identity);
g2d.translate(alien[x].getxPos(),alien[x].getyPos());
g2d.scale(2,2);
g2d.setColor(Color.BLUE);
g2d.fill(alien[x].getShape());
g2d.setColor(Color.BLACK);
g2d.draw(alien[x].getShape());
}
}
}//end paint
/*****************************************************
* key listener events
*****************************************************/
public void keyReleased(KeyEvent k) { }
public void keyTyped(KeyEvent k) { }
public void keyPressed(KeyEvent k) {
int keyCode = k.getKeyCode();
switch (keyCode) {
case KeyEvent.VK_A:
//move ship left
if(ship.getxPos()<20){
ship.setxPos(20);
}else
ship.setxPos(ship.getxPos()-1);
break;
case KeyEvent.VK_D:
if(ship.getxPos()>1260){
ship.setxPos(1260);
}else
ship.setxPos(ship.getxPos()+1);
}
repaint();
}//end keypressed event
public static void main(String[] args){
new Board();
}
}