I am trying to compile the GLFW quickstart guide (Here) in windows 8 64-bit using mingw. I am using the official 32 bit windows binary from the glfw website.
Everything works fine when I link the glfw library dynamically by linking -lglfw3dll -lgdi32 -lopengl32 -lglew32
and defining GLFW_DLL
.
When I try to link glfw statically, however, I get undefined reference to '__ms_vsnprintf'
My command to link statically is mingw32-g++.exe -o bin\Release\test.exe obj\Release\main.o -s -lglfw3 -lgdi32 -lopengl32 -lglew32s
with GLEW_STATIC
defined.
I got the same problem when I tried to build an example app for GLFW. I switched the compiler suite from original MinGW32 to MinGW-W64 and that solved the problem. I came up with that idea after reading this post:
http://mingw-users.1079350.n2.nabble.com/missing-symbol-ms-vsnprintf-when-linking-with-cross-compiled-library-td7582798.html
Seems the GLFW libs are build with a MinGW64 or MinGW-W64.
MinGW\include\stdio.h
:
/* The following pair ALWAYS refer to the MSVCRT implementations...
*/
_CRTIMP int __cdecl __MINGW_NOTHROW _snprintf (char*, size_t, const char*, ...);
_CRTIMP int __cdecl __MINGW_NOTHROW _vsnprintf (char*, size_t, const char*, __VALIST);
_CRTIMP int __cdecl __MINGW_NOTHROW _vscprintf (const char*, __VALIST);
So just use them with underscore in front of them.