Building a .sln in C# executable

2019-04-13 00:53发布

问题:

I'm trying to build a .sln in C#. I have the following code.

try
{
  Console.WriteLine("Building Solution...\n");
  string projectFileName = Directory.GetCurrentDirectory() + "\\build\\Solution.sln";
  ProjectCollection pc = new ProjectCollection();
  Dictionary<string, string> GlobalProperty = new Dictionary<string, string>();
  GlobalProperty.Add("Configuration", "Release");
  GlobalProperty.Add("Platform", "x86");

  BuildRequestData BuidlRequest = new BuildRequestData(projectFileName, GlobalProperty, null, new string[] { "Build" }, null);

  BuildResult buildResult = BuildManager.DefaultBuildManager.Build(new BuildParameters(pc), BuidlRequest);

catch (Exception e)
{
  Console.Write("Error:" + e.Message);
  Console.ReadLine();
}
Console.WriteLine("Completed Solution build...\nPress any key to continue...");

It doesn't thow a error, it does show Completed Solution build... but I can't find the executable in \bin\Release. Am I forgetting something or how can I check it?

回答1:

I managed to get it working, solution is not building to due errors in the code. Anyway this is the solution.

string projectFileName = Directory.GetCurrentDirectory() + "\\build\\Solution.sln";
ProjectCollection pc = new ProjectCollection();
Dictionary<string, string> GlobalProperty = new Dictionary<string, string>();
GlobalProperty.Add("Configuration", "Release");
GlobalProperty.Add("Platform", "Any CPU");
GlobalProperty.Add("OutputPath", Directory.GetCurrentDirectory() + "\\build\\\bin\\Release");

BuildParameters bp = new BuildParameters(pc);
bp.Loggers = new[] {
  new FileLogger
  {
    Verbosity = LoggerVerbosity.Detailed,
    ShowSummary = true,
    SkipProjectStartedText = true
  }
};

BuildManager.DefaultBuildManager.BeginBuild(bp);

BuildRequestData BuildRequest = new BuildRequestData(projectFileName, GlobalProperty, null, new string[] { "Build" }, null);

BuildSubmission BuildSubmission = BuildManager.DefaultBuildManager.PendBuildRequest(BuildRequest);
BuildSubmission.Execute();
BuildManager.DefaultBuildManager.EndBuild();
if (BuildSubmission.BuildResult.OverallResult == BuildResultCode.Failure)
  {
    throw new Exception();
  }
}